ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SLUDGE_SOUND_H
23#define SLUDGE_SOUND_H
24
25#include "common/list.h"
26
27#include "audio/mixer.h"
28
29namespace Common {
30class SeekableReadStream;
31class WriteStream;
32}
33
34//#include "sludge/variable.h"
35
36namespace Sludge {
37
38struct StackHandler;
39
40// Sound list stuff
41struct SoundList{
42 int sound;
43 struct SoundList*next;
44 struct SoundList*prev;
45 int cacheIndex;
46 int vol;
47};
48
50public:
52 virtual ~SoundManager();
53
54 // Sound list
55 void playSoundList(SoundList*s);
56 void handleSoundLists(); // to produce the same effects as end of stream call back functions
57
58 // GENERAL...
59 void init();
60 bool initSoundStuff();
61 void killSoundStuff();
62
63 // MUSIC...
64 bool playMOD(int, int, int);
65 void stopMOD(int);
66 void setMusicVolume(int a, int v);
67 void setDefaultMusicVolume(int v);
68
69 // SAMPLES...
70 int cacheSound(int f);
71 bool startSound(int, bool = false);
72 void huntKillSound(int a);
73 void huntKillFreeSound(int filenum);
74 void setSoundVolume(int a, int v);
75 void setDefaultSoundVolume(int v);
76 void setSoundLoop(int a, int s, int e);
77 bool stillPlayingSound(int ch);
78 bool getSoundCacheStack(StackHandler *sH);
79 int findInSoundCache(int a);
80
81 // Load & save
82 void loadSounds(Common::SeekableReadStream *stream);
83 void saveSounds(Common::WriteStream *stream);
84
85 uint getSoundSource(int index);
86
87private:
88 const static int MAX_SAMPLES;
89 const static int MAX_MODS;
90
91 struct SoundThing {
92 Audio::SoundHandle handle;
93 int fileLoaded, vol; //Used for wav/ogg sounds only. (sound saving/loading)
94 bool looping; //Used for wav/ogg sounds only. (sound saving/loading)
95 bool inSoundList; //Used for wav/ogg sounds only
96 };
98
99 // there's possibility that several sound list played at the same time
100 SoundListHandles _soundListHandles;
101
102 bool _soundOK;
103 bool _silenceIKillYou;
104 bool _isHandlingSoundList;
105
106 SoundThing *_soundCache;
107 SoundThing *_modCache;
108
109 int _defVol;
110 int _defSoundVol;
111 float _modLoudness;
112
113 int _emptySoundSlot;
114
115 void freeSound(int a);
116 bool forceRemoveSound();
117 bool deleteSoundFromList(SoundList*&s);
118 int findEmptySoundSlot();
119 int makeSoundAudioStream(int f, Audio::AudioStream *&audiostream, bool loopy);
120};
121
122} // End of namespace Sludge
123
124#endif
Definition: audiostream.h:50
Definition: mixer.h:49
Definition: stream.h:745
Definition: stream.h:77
Definition: sound.h:49
Definition: algorithm.h:29
Definition: sound.h:41
Definition: variable.h:60