ScummVM API documentation
script_runtime.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_SCRIPT_SCRIPT_RUNTIME_H
23#define AGS_ENGINE_SCRIPT_SCRIPT_RUNTIME_H
24
25#include "ags/shared/core/types.h"
26#include "ags/shared/script/cc_script.h" // ccScript
27#include "ags/engine/script/cc_instance.h" // ccInstance
28
29namespace AGS3 {
30
31struct IScriptObject;
32
33using AGS::Shared::String;
34
35// Helper struct for declaring a script API function registration
37 const char *Name = nullptr;
38 RuntimeScriptValue Fn; // for script VM calls
39 RuntimeScriptValue PlFn; // for plugins, direct unsafe call style
40
41 ScFnRegister() = default;
42 ScFnRegister(const char *name, ScriptAPIFunction *fn, void *plfn = nullptr)
43 : Name(name), Fn(RuntimeScriptValue().SetStaticFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
44 ScFnRegister(const char *name, ScriptAPIObjectFunction *fn, void *plfn = nullptr)
45 : Name(name), Fn(RuntimeScriptValue().SetObjectFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
46 template<typename TPlFn>
47 ScFnRegister(const char *name, ScriptAPIFunction *fn, TPlFn plfn)
48 : Name(name), Fn(RuntimeScriptValue().SetStaticFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
49 template<typename TPlFn>
50 ScFnRegister(const char *name, ScriptAPIObjectFunction *fn, TPlFn plfn)
51 : Name(name), Fn(RuntimeScriptValue().SetObjectFunction(fn)), PlFn(RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)plfn, nullptr)) {}
52};
53
54// Following functions register engine API symbols for script and plugins.
55// Calls from script is handled by specific "translator" functions, which
56// unpack script interpreter's values into the real arguments and call the
57// actual engine's function. For plugins we have to provide actual engine
58// function directly.
59bool ccAddExternalStaticFunction(const String &name, ScriptAPIFunction *pfn);
60bool ccAddExternalObjectFunction(const String &name, ScriptAPIObjectFunction *pfn);
61bool ccAddExternalFunctionForPlugin(const String &name, Plugins::ScriptContainer *sc);
62// Register a function, exported from a plugin. Requires direct function pointer only.
63bool ccAddExternalPluginFunction(const String &name, Plugins::ScriptContainer *sc);
64// Register engine objects for script's access.
65bool ccAddExternalStaticArray(const String &name, void *ptr, CCStaticArray *array_mgr);
66bool ccAddExternalScriptObject(const String &name, void *ptr, IScriptObject *manager);
67// Register script own functions (defined in the linked scripts)
68bool ccAddExternalScriptSymbol(const String &name, const RuntimeScriptValue &prval, ccInstance *inst);
69// Remove the script access to a variable or function in your program
70void ccRemoveExternalSymbol(const String &name);
71// Remove all external symbols, allowing you to start from scratch
72void ccRemoveAllSymbols();
73
74// FIXME: These functions should replace the older ones; for now they are duplicated to ease
75// the transition
76bool ccAddExternalStaticFunction361(const String &name, ScriptAPIFunction *scfn, void *dirfn = nullptr);
77bool ccAddExternalObjectFunction361(const String &name, ScriptAPIObjectFunction *scfn, void *dirfn = nullptr);
78bool ccAddExternalFunction361(const ScFnRegister &scfnreg);
79// Registers an array of static functions
80template<size_t N>
81inline void ccAddExternalFunctions361(const ScFnRegister (&arr)[N]) {
82 for (const ScFnRegister *it = arr; it != (arr + N); ++it)
83 ccAddExternalFunction361(*it);
84}
85
86// Get the address of an exported variable in the script
87void *ccGetSymbolAddress(const String &name);
88// Get a registered symbol's direct pointer; this is used solely for plugins
89Plugins::PluginMethod ccGetSymbolAddressForPlugin(const String &name);
90// Get a registered Script Object, optionally restricting to the given type name
91void *ccGetScriptObjectAddress(const String &name, const String &type);
92
93// DEBUG HOOK
94typedef void (*new_line_hook_type)(ccInstance *, int);
95void ccSetDebugHook(new_line_hook_type jibble);
96
97// Set the script interpreter timeout values:
98// * sys_poll_timeout - defines the timeout (ms) at which the interpreter will run system events poll;
99// * abort_timeout - [temp disabled] defines the timeout (ms) at which the interpreter will cancel with error.
100// * abort_loops - max script loops without an engine update after which the interpreter will error;
101void ccSetScriptAliveTimer(unsigned sys_poll_timeout, unsigned abort_timeout, unsigned abort_loops);
102// reset the current while loop counter
103void ccNotifyScriptStillAlive();
104// for calling exported plugin functions old-style
105NumberPtr call_function(const Plugins::PluginMethod &method, const RuntimeScriptValue *object, int numparm, const RuntimeScriptValue *parms);
106
107} // namespace AGS3
108
109#endif
Definition: string.h:60
Definition: plugin_base.h:151
Definition: cc_static_array.h:60
Definition: cc_script_object.h:60
Definition: runtime_script_value.h:63
Definition: script_runtime.h:36
Definition: cc_instance.h:114