This is the complete list of members for Wage::Obj, including all inherited members.
_accuracy (defined in Wage::Obj) | Wage::Obj | |
_attackType (defined in Wage::Obj) | Wage::Obj | |
_classType (defined in Wage::Designed) | Wage::Designed | |
_clickMessage (defined in Wage::Obj) | Wage::Obj | |
_currentOwner (defined in Wage::Obj) | Wage::Obj | |
_currentScene (defined in Wage::Obj) | Wage::Obj | |
_damage (defined in Wage::Obj) | Wage::Obj | |
_design (defined in Wage::Designed) | Wage::Designed | |
_designBounds (defined in Wage::Designed) | Wage::Designed | |
_failureMessage (defined in Wage::Obj) | Wage::Obj | |
_index (defined in Wage::Obj) | Wage::Obj | |
_name (defined in Wage::Designed) | Wage::Designed | |
_namePlural (defined in Wage::Obj) | Wage::Obj | |
_numberOfUses (defined in Wage::Obj) | Wage::Obj | |
_operativeVerb (defined in Wage::Obj) | Wage::Obj | |
_resourceId (defined in Wage::Obj) | Wage::Obj | |
_returnToRandomScene (defined in Wage::Obj) | Wage::Obj | |
_sceneOrOwner (defined in Wage::Obj) | Wage::Obj | |
_sound (defined in Wage::Obj) | Wage::Obj | |
_type (defined in Wage::Obj) | Wage::Obj | |
_useMessage (defined in Wage::Obj) | Wage::Obj | |
_value (defined in Wage::Obj) | Wage::Obj | |
AttackType enum name (defined in Wage::Obj) | Wage::Obj | |
CAUSES_PHYSICAL_AND_SPIRITUAL_DAMAGE enum value (defined in Wage::Obj) | Wage::Obj | |
CAUSES_PHYSICAL_DAMAGE enum value (defined in Wage::Obj) | Wage::Obj | |
CAUSES_SPIRITUAL_DAMAGE enum value (defined in Wage::Obj) | Wage::Obj | |
CHEST_ARMOR enum value (defined in Wage::Obj) | Wage::Obj | |
Designed() (defined in Wage::Designed) | Wage::Designed | inline |
FREEZES_OPPONENT enum value (defined in Wage::Obj) | Wage::Obj | |
getDesignBounds() (defined in Wage::Designed) | Wage::Designed | inline |
HEALS_PHYSICAL_AND_SPIRITUAL_DAMAGE enum value (defined in Wage::Obj) | Wage::Obj | |
HEALS_PHYSICAL_DAMAGE enum value (defined in Wage::Obj) | Wage::Obj | |
HEALS_SPIRITUAL_DAMAGE enum value (defined in Wage::Obj) | Wage::Obj | |
HELMET enum value (defined in Wage::Obj) | Wage::Obj | |
IMMOBILE_OBJECT enum value (defined in Wage::Obj) | Wage::Obj | |
MAGICAL_OBJECT enum value (defined in Wage::Obj) | Wage::Obj | |
MOBILE_OBJECT enum value (defined in Wage::Obj) | Wage::Obj | |
Obj() (defined in Wage::Obj) | Wage::Obj | |
Obj(Common::String name, Common::SeekableReadStream *data, int resourceId) (defined in Wage::Obj) | Wage::Obj | |
ObjectType enum name (defined in Wage::Obj) | Wage::Obj | |
REGULAR_WEAPON enum value (defined in Wage::Obj) | Wage::Obj | |
removeFromCharOrScene() (defined in Wage::Obj) | Wage::Obj | |
removeFromChr() (defined in Wage::Obj) | Wage::Obj | |
resetState(Chr *owner, Scene *scene) (defined in Wage::Obj) | Wage::Obj | |
setCurrentOwner(Chr *currentOwner) (defined in Wage::Obj) | Wage::Obj | inline |
setCurrentScene(Scene *currentScene) (defined in Wage::Obj) | Wage::Obj | inline |
setDesignBounds(Common::Rect *bounds) (defined in Wage::Designed) | Wage::Designed | |
SHIELD enum value (defined in Wage::Obj) | Wage::Obj | |
SPIRITUAL_ARMOR enum value (defined in Wage::Obj) | Wage::Obj | |
THROW_WEAPON enum value (defined in Wage::Obj) | Wage::Obj | |
toString() const (defined in Wage::Designed) | Wage::Designed | inline |
~Designed() (defined in Wage::Designed) | Wage::Designed | |
~Obj() (defined in Wage::Obj) | Wage::Obj |