ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TINSEL_DETECTION_H
23#define TINSEL_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Tinsel {
28
29// (Optionally) remove the "baked-in" letterboxing in Discworld 2/Noir.
30#define GAMEOPTION_CROP_HEIGHT_480_TO_432 GUIO_GAMEOPTIONS1
31
32enum TinselGameID {
33 GID_DW1 = 0,
34 GID_DW2 = 1,
35 GID_NOIR = 2
36};
37
38enum TinselGameFeatures {
39 GF_SCNFILES = 1 << 0,
40 GF_ENHANCED_AUDIO_SUPPORT = 1 << 1,
41 GF_ALT_MIDI = 1 << 2, // Alternate sequence in midi.dat file
42
43 // The GF_USE_?FLAGS values specify how many country flags are displayed
44 // in the subtitles options dialog.
45 // None of these defined -> 1 language, in ENGLISH.TXT
46 GF_USE_3FLAGS = 1 << 3, // French, German, Spanish
47 GF_USE_4FLAGS = 1 << 4, // French, German, Spanish, Italian
48 GF_USE_5FLAGS = 1 << 5 // All 5 flags
49};
50
63 TINSEL_V0 = 0,
64 TINSEL_V1 = 1,
65 TINSEL_V2 = 2,
66 TINSEL_V3 = 3
67};
68
70 AD_GAME_DESCRIPTION_HELPERS(desc);
71
73
74 int gameID;
75 int gameType;
76 uint32 features;
77 uint16 version;
78};
79
80} // End of namespace Tinsel
81
82#endif // TINSEL_DETECTION_H
Definition: actors.h:36
TinselEngineVersion
Definition: detection.h:62
Definition: advancedDetector.h:164
Definition: detection.h:69