ScummVM API documentation
interface_element.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_SHARED_AC_INTERFACE_ELEMENT_H
23#define AGS_SHARED_AC_INTERFACE_ELEMENT_H
24
25#if defined (OBSOLETE)
26
27#include "ags/shared/ac/interface_button.h" // InterfaceButton
28
29namespace AGS3 {
30
31// this struct should go in a Game struct, not the room structure.
32struct InterfaceElement {
33 int x, y, x2, y2;
34 int bgcol, fgcol, bordercol;
35 int vtextxp, vtextyp, vtextalign; // X & Y relative to topleft of interface
36 char vtext[40];
37 int numbuttons;
38 InterfaceButton button[MAXBUTTON];
39 int flags;
40 int reserved_for_future;
41 int popupyp; // pops up when _G(mousey) < this
42 int8 popup; // does it pop up? (like sierra icon bar)
43 int8 on;
44 InterfaceElement();
45};
46
47} // namespace AGS3
48
49#endif // OBSOLETE
50
51#endif