ScummVM API documentation
region.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef REGION_H
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#define REGION_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/scummsys.h"
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#include "common/stream.h"
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namespace
AGDS {
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struct
Region
{
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using
PointsType
=
Common::Array<Common::Point>
;
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Common::String
name;
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Common::Point
center;
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uint16 flags;
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Common::Array<PointsType>
regions;
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Region
(
const
Common::String
&resourceName,
Common::SeekableReadStream
&stream);
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Region
(
const
Common::Rect
rect);
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bool
pointIn(
Common::Point
point)
const
;
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Common::String
toString()
const
;
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void
move(
Common::Point
rel);
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Common::Point
topLeft()
const
;
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bool
empty()
const
{
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return
regions.
empty
();
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}
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// Walk-region geometry: polygon 0 is the walkable boundary, further
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// polygons are obstacles; center is an anchor inside the walkable area.
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// 1 = inside, 0 = exactly on a vertex, -1 = outside
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int
walkPointInside(
Common::Point
p)
const
;
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// move p to the closest walkable pixel within maxRadius
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bool
snapSpiral(
Common::Point
&p,
int
maxRadius)
const
;
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// step from p along (dx, dy) until a walkable pixel is found
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bool
lineStepUntilInside(
Common::Point
&p,
int
dx,
int
dy)
const
;
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// project p onto the nearest polygon edge
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bool
snapToNearestEdge(
Common::Point
&p,
bool
&onVertex)
const
;
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// build waypoints from 'from' to 'to', empty on failure
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bool
buildWalkPath(
Common::Array<Common::Point>
&path,
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Common::Point
from,
Common::Point
to)
const
;
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};
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}
// End of namespace AGDS
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#endif
/* AGDS_REGION_H */
Common::Array< Common::Point >
Common::Array::empty
bool empty() const
Definition:
array.h:352
Common::SeekableReadStream
Definition:
stream.h:745
Common::String
Definition:
str.h:59
AGDS::Region
Definition:
region.h:32
Common::Point
Definition:
rect.h:144
Common::Rect
Definition:
rect.h:536
engines
agds
region.h
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