ScummVM API documentation
region.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef REGION_H
23#define REGION_H
24
25#include "common/array.h"
26#include "common/rect.h"
27#include "common/scummsys.h"
28#include "common/stream.h"
29
30namespace AGDS {
31
32struct Region {
34
35 Common::String name;
36 Common::Point center;
37 uint16 flags;
39
40 Region(const Common::String &resourceName, Common::SeekableReadStream &stream);
41 Region(const Common::Rect rect);
42
43 bool pointIn(Common::Point point) const;
44 Common::String toString() const;
45 void move(Common::Point rel);
46 Common::Point topLeft() const;
47
48 bool empty() const {
49 return regions.empty();
50 }
51
52 // Walk-region geometry: polygon 0 is the walkable boundary, further
53 // polygons are obstacles; center is an anchor inside the walkable area.
54
55 // 1 = inside, 0 = exactly on a vertex, -1 = outside
56 int walkPointInside(Common::Point p) const;
57 // move p to the closest walkable pixel within maxRadius
58 bool snapSpiral(Common::Point &p, int maxRadius) const;
59 // step from p along (dx, dy) until a walkable pixel is found
60 bool lineStepUntilInside(Common::Point &p, int dx, int dy) const;
61 // project p onto the nearest polygon edge
62 bool snapToNearestEdge(Common::Point &p, bool &onVertex) const;
63 // build waypoints from 'from' to 'to', empty on failure
64 bool buildWalkPath(Common::Array<Common::Point> &path,
65 Common::Point from, Common::Point to) const;
66};
67
68} // End of namespace AGDS
69
70#endif /* AGDS_REGION_H */
bool empty() const
Definition: array.h:352
Definition: stream.h:745
Definition: str.h:59
Definition: region.h:32
Definition: rect.h:144
Definition: rect.h:536