22 #ifndef AGS_ENGINE_AC_CHARACTER_H 23 #define AGS_ENGINE_AC_CHARACTER_H 25 #include "ags/shared/ac/character_info.h" 26 #include "ags/engine/ac/character_extras.h" 27 #include "ags/engine/ac/dynobj/script_object.h" 28 #include "ags/engine/ac/dynobj/script_inv_item.h" 29 #include "ags/engine/ac/dynobj/script_overlay.h" 30 #include "ags/engine/game/viewport.h" 31 #include "ags/shared/util/geometry.h" 37 bool is_valid_character(
int char_id);
40 bool AssertCharacter(
const char *apiname,
int char_id);
42 void Character_AddInventory(CharacterInfo *chaa, ScriptInvItem *invi,
int addIndex);
43 void Character_AddWaypoint(CharacterInfo *chaa,
int x,
int y);
44 void Character_Animate(CharacterInfo *chaa,
int loop,
int delay,
int repeat,
int blocking,
int direction,
int sframe = 0,
int volume = 100);
45 void Character_Animate5(CharacterInfo *chaa,
int loop,
int delay,
int repeat,
int blocking,
int direction);
46 void Character_ChangeRoomAutoPosition(CharacterInfo *chaa,
int room,
int newPos);
47 void Character_ChangeRoom(CharacterInfo *chaa,
int room,
int x,
int y);
48 void Character_ChangeRoomSetLoop(CharacterInfo *chaa,
int room,
int x,
int y,
int direction);
49 void Character_ChangeView(CharacterInfo *chap,
int vii);
50 void Character_FaceDirection(CharacterInfo *char1,
int direction,
int blockingStyle);
51 void Character_FaceCharacter(CharacterInfo *char1, CharacterInfo *char2,
int blockingStyle);
52 void Character_FaceLocation(CharacterInfo *char1,
int xx,
int yy,
int blockingStyle);
53 void Character_FaceObject(CharacterInfo *char1, ScriptObject *obj,
int blockingStyle);
54 void Character_FollowCharacter(CharacterInfo *chaa, CharacterInfo *tofollow,
int distaway,
int eagerness);
55 int Character_IsCollidingWithChar(CharacterInfo *char1, CharacterInfo *char2);
56 int Character_IsCollidingWithObject(CharacterInfo *chin, ScriptObject *objid);
57 bool Character_IsInteractionAvailable(CharacterInfo *cchar,
int mood);
58 void Character_LockView(CharacterInfo *chap,
int vii);
59 void Character_LockViewEx(CharacterInfo *chap,
int vii,
int stopMoving);
60 void Character_LockViewAligned(CharacterInfo *chap,
int vii,
int loop,
int align);
61 void Character_LockViewAligned_Old(CharacterInfo *chap,
int vii,
int loop,
int align);
62 void Character_LockViewAlignedEx(CharacterInfo *chap,
int vii,
int loop,
int align,
int stopMoving);
63 void Character_LockViewAlignedEx_Old(CharacterInfo *chap,
int vii,
int loop,
int align,
int stopMoving);
64 void Character_LockViewFrame(CharacterInfo *chaa,
int view,
int loop,
int frame);
65 void Character_LockViewFrameEx(CharacterInfo *chaa,
int view,
int loop,
int frame,
int stopMoving);
66 void Character_LockViewOffset(CharacterInfo *chap,
int vii,
int xoffs,
int yoffs);
67 void Character_LockViewOffsetEx(CharacterInfo *chap,
int vii,
int xoffs,
int yoffs,
int stopMoving);
68 void Character_LoseInventory(CharacterInfo *chap, ScriptInvItem *invi);
69 void Character_PlaceOnWalkableArea(CharacterInfo *chap);
70 void Character_RemoveTint(CharacterInfo *chaa);
71 int Character_GetHasExplicitTint(CharacterInfo *chaa);
72 int Character_GetHasExplicitTint_Old(CharacterInfo *ch);
73 void Character_Say(CharacterInfo *chaa,
const char *text);
74 void Character_SayAt(CharacterInfo *chaa,
int x,
int y,
int width,
const char *texx);
75 ScriptOverlay *Character_SayBackground(CharacterInfo *chaa,
const char *texx);
76 void Character_SetAsPlayer(CharacterInfo *chaa);
77 void Character_SetIdleView(CharacterInfo *chaa,
int iview,
int itime);
78 void Character_SetOption(CharacterInfo *chaa,
int flag,
int yesorno);
79 bool Character_SetProperty(CharacterInfo *chaa,
const char *property,
int value);
80 bool Character_SetTextProperty(CharacterInfo *chaa,
const char *property,
const char *value);
81 void Character_SetSpeed(CharacterInfo *chaa,
int xspeed,
int yspeed);
82 void Character_StopMoving(CharacterInfo *charp);
83 void Character_Tint(CharacterInfo *chaa,
int red,
int green,
int blue,
int opacity,
int luminance);
84 void Character_Think(CharacterInfo *chaa,
const char *text);
85 void Character_UnlockView(CharacterInfo *chaa);
86 void Character_UnlockViewEx(CharacterInfo *chaa,
int stopMoving);
87 void Character_Walk(CharacterInfo *chaa,
int x,
int y,
int blocking,
int direct);
88 void Character_Move(CharacterInfo *chaa,
int x,
int y,
int blocking,
int direct);
89 void Character_WalkStraight(CharacterInfo *chaa,
int xx,
int yy,
int blocking);
91 void Character_RunInteraction(CharacterInfo *chaa,
int mood);
95 int Character_GetProperty(CharacterInfo *chaa,
const char *property);
96 void Character_GetPropertyText(CharacterInfo *chaa,
const char *property,
char *bufer);
97 const char *Character_GetTextProperty(CharacterInfo *chaa,
const char *property);
99 ScriptInvItem *Character_GetActiveInventory(CharacterInfo *chaa);
100 void Character_SetActiveInventory(CharacterInfo *chaa, ScriptInvItem *iit);
101 int Character_GetAnimating(CharacterInfo *chaa);
102 int Character_GetAnimationSpeed(CharacterInfo *chaa);
103 void Character_SetAnimationSpeed(CharacterInfo *chaa,
int newval);
104 int Character_GetBaseline(CharacterInfo *chaa);
105 void Character_SetBaseline(CharacterInfo *chaa,
int basel);
106 int Character_GetBlinkInterval(CharacterInfo *chaa);
107 void Character_SetBlinkInterval(CharacterInfo *chaa,
int interval);
108 int Character_GetBlinkView(CharacterInfo *chaa);
109 void Character_SetBlinkView(CharacterInfo *chaa,
int vii);
110 int Character_GetBlinkWhileThinking(CharacterInfo *chaa);
111 void Character_SetBlinkWhileThinking(CharacterInfo *chaa,
int yesOrNo);
112 int Character_GetBlockingHeight(CharacterInfo *chaa);
113 void Character_SetBlockingHeight(CharacterInfo *chaa,
int hit);
114 int Character_GetBlockingWidth(CharacterInfo *chaa);
115 void Character_SetBlockingWidth(CharacterInfo *chaa,
int wid);
116 int Character_GetDiagonalWalking(CharacterInfo *chaa);
117 void Character_SetDiagonalWalking(CharacterInfo *chaa,
int yesorno);
118 int Character_GetClickable(CharacterInfo *chaa);
119 void Character_SetClickable(CharacterInfo *chaa,
int clik);
120 int Character_GetDestinationX(CharacterInfo *chaa);
121 int Character_GetDestinationY(CharacterInfo *chaa);
122 int Character_GetID(CharacterInfo *chaa);
123 int Character_GetFrame(CharacterInfo *chaa);
124 void Character_SetFrame(CharacterInfo *chaa,
int newval);
125 int Character_GetIdleView(CharacterInfo *chaa);
126 int Character_GetIInventoryQuantity(CharacterInfo *chaa,
int index);
127 int Character_HasInventory(CharacterInfo *chaa, ScriptInvItem *invi);
128 void Character_SetIInventoryQuantity(CharacterInfo *chaa,
int index,
int quant);
129 int Character_GetIgnoreLighting(CharacterInfo *chaa);
130 void Character_SetIgnoreLighting(CharacterInfo *chaa,
int yesorno);
131 int Character_GetIgnoreScaling(CharacterInfo *chaa);
132 void Character_SetIgnoreScaling(CharacterInfo *chaa,
int yesorno);
133 void Character_SetManualScaling(CharacterInfo *chaa,
int yesorno);
134 int Character_GetIgnoreWalkbehinds(CharacterInfo *chaa);
135 void Character_SetIgnoreWalkbehinds(CharacterInfo *chaa,
int yesorno);
136 int Character_GetMovementLinkedToAnimation(CharacterInfo *chaa);
137 void Character_SetMovementLinkedToAnimation(CharacterInfo *chaa,
int yesorno);
138 int Character_GetLoop(CharacterInfo *chaa);
139 void Character_SetLoop(CharacterInfo *chaa,
int newval);
140 int Character_GetMoving(CharacterInfo *chaa);
141 const char *Character_GetName(CharacterInfo *chaa);
142 void Character_SetName(CharacterInfo *chaa,
const char *newName);
143 int Character_GetNormalView(CharacterInfo *chaa);
144 int Character_GetPreviousRoom(CharacterInfo *chaa);
145 int Character_GetRoom(CharacterInfo *chaa);
146 int Character_GetScaleMoveSpeed(CharacterInfo *chaa);
147 void Character_SetScaleMoveSpeed(CharacterInfo *chaa,
int yesorno);
148 int Character_GetScaleVolume(CharacterInfo *chaa);
149 void Character_SetScaleVolume(CharacterInfo *chaa,
int yesorno);
150 int Character_GetScaling(CharacterInfo *chaa);
151 void Character_SetScaling(CharacterInfo *chaa,
int zoomlevel);
152 int Character_GetSolid(CharacterInfo *chaa);
153 void Character_SetSolid(CharacterInfo *chaa,
int yesorno);
154 int Character_GetSpeaking(CharacterInfo *chaa);
155 int Character_GetSpeechColor(CharacterInfo *chaa);
156 void Character_SetSpeechColor(CharacterInfo *chaa,
int ncol);
157 void Character_SetSpeechAnimationDelay(CharacterInfo *chaa,
int newDelay);
158 int Character_GetSpeechView(CharacterInfo *chaa);
159 void Character_SetSpeechView(CharacterInfo *chaa,
int vii);
160 int Character_GetThinkView(CharacterInfo *chaa);
161 void Character_SetThinkView(CharacterInfo *chaa,
int vii);
162 int Character_GetTransparency(CharacterInfo *chaa);
163 void Character_SetTransparency(CharacterInfo *chaa,
int trans);
164 int Character_GetTurnBeforeWalking(CharacterInfo *chaa);
165 void Character_SetTurnBeforeWalking(CharacterInfo *chaa,
int yesorno);
166 int Character_GetView(CharacterInfo *chaa);
167 int Character_GetWalkSpeedX(CharacterInfo *chaa);
168 int Character_GetWalkSpeedY(CharacterInfo *chaa);
169 int Character_GetX(CharacterInfo *chaa);
170 void Character_SetX(CharacterInfo *chaa,
int newval);
171 int Character_GetY(CharacterInfo *chaa);
172 void Character_SetY(CharacterInfo *chaa,
int newval);
173 int Character_GetZ(CharacterInfo *chaa);
174 void Character_SetZ(CharacterInfo *chaa,
int newval);
175 int Character_GetSpeakingFrame(CharacterInfo *chaa);
188 void animate_character(CharacterInfo *chap,
int loopn,
int sppd,
int rept,
int direction = 0,
int sframe = 0,
int volume = 100);
190 void stop_character_anim(CharacterInfo *chap);
191 void walk_character(
int chac,
int tox,
int toy,
int ignwal,
bool autoWalkAnims);
192 int find_looporder_index(
int curloop);
194 int useDiagonal(CharacterInfo *char1);
196 int hasUpDownLoops(CharacterInfo *char1);
197 void start_character_turning(CharacterInfo *chinf,
int useloop,
int no_diagonal);
198 void fix_player_sprite(MoveList *cmls, CharacterInfo *chinf);
200 int has_hit_another_character(
int sourceChar);
201 int doNextCharMoveStep(CharacterInfo *chi,
int &char_index, CharacterExtras *chex);
203 bool is_char_walking_ndirect(CharacterInfo *chi);
204 int find_nearest_walkable_area_within(
int *xx,
int *yy,
int range,
int step);
205 void find_nearest_walkable_area(
int *xx,
int *yy);
206 void FindReasonableLoopForCharacter(CharacterInfo *chap);
207 void walk_or_move_character(CharacterInfo *chaa,
int x,
int y,
int blocking,
int direct,
bool isWalk);
208 int wantMoveNow(CharacterInfo *chi, CharacterExtras *chex);
209 void setup_player_character(
int charid);
210 int GetCharacterFrameVolume(CharacterInfo *chi);
211 Shared::Bitmap *GetCharacterImage(
int charid,
bool *is_original =
nullptr);
212 CharacterInfo *GetCharacterAtScreen(
int xx,
int yy);
215 void update_character_scale(
int charid);
216 CharacterInfo *GetCharacterAtRoom(
int x,
int y);
218 int is_pos_on_character(
int xx,
int yy);
219 void get_char_blocking_rect(
int charid,
int *x1,
int *y1,
int *width,
int *y2);
221 int is_char_on_another(
int sourceChar,
int ww,
int *fromxptr,
int *cwidptr);
222 int my_getpixel(Shared::Bitmap *blk,
int x,
int y);
224 int check_click_on_character(
int xx,
int yy,
int mood);
225 void _DisplaySpeechCore(
int chid,
const char *displbuf);
226 void _DisplayThoughtCore(
int chid,
const char *displbuf);
227 void _displayspeech(
const char *texx,
int aschar,
int xx,
int yy,
int widd,
int isThought);
228 int get_character_currently_talking();
229 void DisplaySpeech(
const char *texx,
int aschar);
230 int update_lip_sync(
int talkview,
int talkloop,
int *talkframeptr);
233 void restore_characters();
237 Rect GetCharacterRoomBBox(
int charid,
bool use_frame_0 =
false);
241 PViewport FindNearestViewport(
int charid);
244 extern int turnlooporder[8];
Definition: achievements_tables.h:27