ScummVM API documentation
blink.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_BLINK_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_BLINK_H
24 
25 #include "ultima/ultima1/spells/spell.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Spells {
30 
34 class Blink : public Spell {
35 public:
39  Blink(Ultima1Game *game, Character *c);
40 
44  void dungeonCast(Maps::MapDungeon *map) override;
45 };
46 
47 } // End of namespace U1Dialogs
48 } // End of namespace Ultima1
49 } // End of namespace Ultima
50 
51 #endif
Definition: map_dungeon.h:48
Definition: detection.h:27
Definition: party.h:129
Definition: game.h:42
Definition: spell.h:46