ScummVM API documentation
mouse_shape_archive.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_GFX_MOUSESHAPEARCHIVE_H
23 #define ULTIMA8_GFX_MOUSESHAPEARCHIVE_H
24 
25 #include "ultima/ultima8/gfx/shape_archive.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 // Fake archive class for mouse shape in the shape viewer
31 // TODO - consider using this in GameData and owning the shape
33 public:
34  MouseShapeArchive(uint16 id, Palette *pal = 0,
35  const ConvertShapeFormat *format = 0)
36  : ShapeArchive(id, pal, format) {}
37  MouseShapeArchive(Shape *shape, uint16 id, Palette *pal = 0,
38  const ConvertShapeFormat *format = 0)
39  : ShapeArchive(id, pal, format) {
40  _shapes.push_back(shape);
41  _count = 1;
42  }
43  ~MouseShapeArchive() override {
44  _shapes.clear();
45  }
46 
47  void cache(uint32 shapenum) override {}
48  void uncache(uint32 shapenum) override {}
49  bool isCached(uint32 shapenum) const override { return true; }
50 };
51 
52 
53 } // End of namespace Ultima8
54 } // End of namespace Ultima
55 
56 #endif
Definition: shape_archive.h:34
void cache(uint32 shapenum) override
Cache a single object.
Definition: mouse_shape_archive.h:47
void uncache(uint32 shapenum) override
Definition: mouse_shape_archive.h:48
Definition: convert_shape.h:35
Definition: detection.h:27
bool isCached(uint32 shapenum) const override
Check if an object is cached.
Definition: mouse_shape_archive.h:49
Definition: shape.h:38
Definition: mouse_shape_archive.h:32
Definition: palette.h:35