22 #ifndef ZVISION_DETECTION_H 23 #define ZVISION_DETECTION_H 25 #include "engines/advancedDetector.h" 29 enum ZVisionDebugChannels {
49 GID_GRANDINQUISITOR = 2
53 AD_GAME_DESCRIPTION_HELPERS(desc);
59 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1 60 #define GAMEOPTION_DOUBLE_FPS GUIO_GAMEOPTIONS2 61 #define GAMEOPTION_ENABLE_VENUS GUIO_GAMEOPTIONS3 62 #define GAMEOPTION_DISABLE_ANIM_WHILE_TURNING GUIO_GAMEOPTIONS4 63 #define GAMEOPTION_USE_HIRES_MPEG_MOVIES GUIO_GAMEOPTIONS5 64 #define GAMEOPTION_ENABLE_WIDESCREEN GUIO_GAMEOPTIONS6 65 #define GAMEOPTION_HQ_PANORAMA GUIO_GAMEOPTIONS7 69 #endif // ZVISION_DETECTION_H Definition: detection.h:52
Definition: advancedDetector.h:164
Definition: focus_list.h:27