ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ZVISION_DETECTION_H
23 #define ZVISION_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace ZVision {
28 
29 enum ZVisionGameId {
30  GID_NONE = 0,
31  GID_NEMESIS = 1,
32  GID_GRANDINQUISITOR = 2
33 };
34 
36  AD_GAME_DESCRIPTION_HELPERS(desc);
37 
38  ADGameDescription desc;
39  ZVisionGameId gameId;
40 };
41 
42 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
43 #define GAMEOPTION_DOUBLE_FPS GUIO_GAMEOPTIONS2
44 #define GAMEOPTION_ENABLE_VENUS GUIO_GAMEOPTIONS3
45 #define GAMEOPTION_DISABLE_ANIM_WHILE_TURNING GUIO_GAMEOPTIONS4
46 #define GAMEOPTION_USE_HIRES_MPEG_MOVIES GUIO_GAMEOPTIONS5
47 
48 } // End of namespace ZVision
49 
50 #endif // ZVISION_DETECTION_H
Definition: detection.h:35
Definition: advancedDetector.h:163
Definition: clock.h:29