ScummVM API documentation
rle_compress.h
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21 
22 #ifndef QDENGINE_SYSTEM_GRAPHICS_RLE_COMPRESS_H
23 #define QDENGINE_SYSTEM_GRAPHICS_RLE_COMPRESS_H
24 
25 
26 namespace QDEngine {
27 
29 class RLEBuffer {
30 public:
31  RLEBuffer();
32  RLEBuffer(const RLEBuffer &buf);
33  ~RLEBuffer();
34 
35  RLEBuffer &operator = (const RLEBuffer &buf);
36 
37  bool encode(int sx, int sy, const byte *buf);
38 
39  bool decode_line(int y, byte *out_buf) const;
40 
41  bool decode_line(int y, int buffer_id = 0) const;
42 
43  bool decode_pixel(int x, int y, uint32 &pixel);
44 
45  static const byte *get_buffer(int buffer_id);
46 
47  void resize_buffers();
48 
49  uint32 size();
50  int line_length();
51  int line_header_length(int line_num) const;
52 
53  uint32 header_size() const {
54  return _header.size();
55  }
56  uint32 data_size() const {
57  return _data.size();
58  }
59 
60  const int8 *header_ptr(int y = 0) const {
61  return &*(_header.begin() + _header_offset[y]);
62  }
63  const uint32 *data_ptr(int y = 0) const {
64  return &*(_data.begin() + _data_offset[y]);
65  }
66 
67  bool load(Common::SeekableReadStream *fh);
68 
69  bool convert_data(int bits_per_pixel = 16);
70 
71  static void releaseBuffers();
72 
73 private:
74  Std::vector<uint32> _header_offset;
75  Std::vector<uint32> _data_offset;
76 
77  Std::vector<int8> _header;
78  Std::vector<uint32> _data;
79 
80  int _bits_per_pixel;
81 
82  friend bool operator == (const RLEBuffer &buf1, const RLEBuffer &buf2);
83 };
84 
85 } // namespace QDEngine
86 
87 #endif // QDENGINE_SYSTEM_GRAPHICS_RLE_COMPRESS_H
iterator begin()
Definition: array.h:374
Definition: stream.h:745
Массив, сжатый методом RLE.
Definition: rle_compress.h:29
Базовый класс для игровых ресурсов.
Definition: console.h:28
size_type size() const
Definition: array.h:315