ScummVM API documentation
rle_compress.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_SYSTEM_GRAPHICS_RLE_COMPRESS_H
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#define QDENGINE_SYSTEM_GRAPHICS_RLE_COMPRESS_H
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namespace
QDEngine
{
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class
RLEBuffer
{
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public
:
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RLEBuffer
();
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RLEBuffer
(
const
RLEBuffer
&buf);
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~
RLEBuffer
();
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RLEBuffer
&operator = (
const
RLEBuffer
&buf);
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bool
encode(
int
sx,
int
sy,
const
byte *buf);
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bool
decode_line(
int
y, byte *out_buf)
const
;
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bool
decode_line(
int
y,
int
buffer_id = 0)
const
;
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bool
decode_pixel(
int
x,
int
y, uint32 &pixel);
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static
const
byte *get_buffer(
int
buffer_id);
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void
resize_buffers();
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uint32 size();
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int
line_length();
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int
line_header_length(
int
line_num)
const
;
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uint32 header_size()
const
{
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return
_header.
size
();
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}
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uint32 data_size()
const
{
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return
_data.
size
();
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}
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const
int8 *header_ptr(
int
y = 0)
const
{
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return
&*(_header.
begin
() + _header_offset[y]);
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}
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const
uint32 *data_ptr(
int
y = 0)
const
{
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return
&*(_data.
begin
() + _data_offset[y]);
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}
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bool
load(
Common::SeekableReadStream
*fh);
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bool
convert_data(
int
bits_per_pixel = 16);
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static
void
releaseBuffers();
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private
:
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Std::vector<uint32>
_header_offset;
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Std::vector<uint32>
_data_offset;
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Std::vector<int8>
_header;
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Std::vector<uint32>
_data;
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int
_bits_per_pixel;
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friend
bool
operator == (
const
RLEBuffer
&buf1,
const
RLEBuffer
&buf2);
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};
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}
// namespace QDEngine
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#endif // QDENGINE_SYSTEM_GRAPHICS_RLE_COMPRESS_H
Std::vector< uint32 >
Common::Array::begin
iterator begin()
Definition:
array.h:374
Common::SeekableReadStream
Definition:
stream.h:745
QDEngine::RLEBuffer
Массив, сжатый методом RLE.
Definition:
rle_compress.h:29
QDEngine
Базовый класс для игровых ресурсов.
Definition:
console.h:28
Common::Array::size
size_type size() const
Definition:
array.h:315
engines
qdengine
system
graphics
rle_compress.h
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