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file.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_UTILS_FILE_H
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#define GOT_UTILS_FILE_H
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#include "common/file.h"
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namespace
Got
{
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extern
bool
loadActor(
int
,
int
num);
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extern
void
setupFilenames(
int
level);
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extern
bool
loadSpeech(
int
index);
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extern
long
resourceRead(
const
Common::String
&name,
void
*buff,
bool
failAllowed =
false
);
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extern
void
*resourceAllocRead(
const
Common::String
&name);
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class
File
:
public
Common::File
{
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public
:
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File
() :
Common::File
() {}
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File
(
const
Common::String
&filename) :
Common::File
() {
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File::open
(
Common::Path
(filename));
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}
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bool
open
(
const
Common::Path
&filename)
override
;
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};
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}
// namespace Got
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#endif
Common::String
Definition:
str.h:59
Common::Path
Definition:
path.h:52
Common::File
Definition:
file.h:47
Got
Definition:
console.h:28
Got::File
Definition:
file.h:35
Got::File::open
bool open(const Common::Path &filename) override
engines
got
utils
file.h
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