ScummVM API documentation
intern_detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGOS_INTERN_DETECTION_H
23#define AGOS_INTERN_DETECTION_H
24
25// Game detection - related enums, taken from agos/intern.h
26
27namespace AGOS {
28
29enum GameIds {
30 GID_PN,
31 GID_ELVIRA1,
32 GID_ELVIRA2,
33 GID_WAXWORKS,
34
35 GID_SIMON1,
36 GID_SIMON1DOS,
37 GID_SIMON1CD32,
38
39 GID_SIMON2,
40
41 GID_FEEBLEFILES,
42
43 GID_DIMP,
44 GID_JUMBLE,
45 GID_PUZZLE,
46 GID_SWAMPY
47};
48
49enum GameFeatures {
50 GF_TALKIE = 1 << 0,
51 GF_OLD_BUNDLE = 1 << 1,
52 GF_CRUNCHED = 1 << 2,
53 GF_CRUNCHED_GAMEPC = 1 << 3,
54 GF_ZLIBCOMP = 1 << 4,
55 GF_32COLOR = 1 << 5,
56 GF_EGA = 1 << 6,
57 GF_PLANAR = 1 << 7,
58 GF_DEMO = 1 << 8,
59 GF_PACKED = 1 << 9,
60 GF_BROKEN_FF_RATING = 1 << 10,
61 GF_WAVSFX = 1 << 11,
62 GF_MT32_XMIDI = 1 << 12,
63 GF_MT32_TRACK10_FIX = 1 << 13
64};
65
66enum GameFileTypes {
67 GAME_BASEFILE = 1 << 0,
68 GAME_ICONFILE = 1 << 1,
69 GAME_GMEFILE = 1 << 2,
70 GAME_MENUFILE = 1 << 3,
71 GAME_STRFILE = 1 << 4,
72 GAME_RMSLFILE = 1 << 5,
73 GAME_STATFILE = 1 << 6,
74 GAME_TBLFILE = 1 << 7,
75 GAME_XTBLFILE = 1 << 8,
76 GAME_RESTFILE = 1 << 9,
77 GAME_TEXTFILE = 1 << 10,
78 GAME_VGAFILE = 1 << 11,
79 GAME_GFXIDXFILE = 1 << 12,
80 GAME_CABFILE = 1 << 13,
81 GAME_LANGFILE = 1 << 14
82
83};
84
85
86} // End of namespace AGOS
87
88#endif // AGOS_INTERN_DETECTION_H