ScummVM API documentation
clock.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_CLOCK_H
23#define ZVISION_CLOCK_H
24
25#include "common/types.h"
26
27class OSystem;
28
29namespace ZVision {
30
31/* Class for handling frame to frame deltaTime while keeping track of time pauses/un-pauses */
32class Clock {
33public:
34 Clock(OSystem *system);
35
36private:
37 OSystem *_system;
38 uint32 _lastTime;
39 int32 _deltaTime;
40 uint32 _pausedTime;
41 bool _paused;
42
43public:
48 void update();
49
55 uint32 getDeltaTime() const {
56 return _deltaTime;
57 }
58
65 return _lastTime;
66 }
67
72 void start();
73
78 void stop();
79};
80
81} // End of namespace ZVision
82
83#endif
Definition: system.h:166
Definition: clock.h:32
uint32 getLastMeasuredTime()
Definition: clock.h:64
uint32 getDeltaTime() const
Definition: clock.h:55
Definition: focus_list.h:27