ScummVM API documentation
AGS3::CCScriptGame Member List

This is the complete list of members for AGS3::CCScriptGame, including all inherited members.

Dispose(void *, bool) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
GetFieldPtr(void *address, intptr_t offset) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
GetType() override (defined in AGS3::AGSCCStaticObject)AGS3::AGSCCStaticObjectinlinevirtual
IScriptObject() (defined in AGS3::IScriptObject)AGS3::IScriptObjectinlineprotected
Read(void *address, intptr_t offset, uint8_t *dest, size_t size) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
ReadFloat(void *address, intptr_t offset) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
ReadInt16(void *address, intptr_t offset) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
ReadInt32(void *address, intptr_t offset) override (defined in AGS3::CCScriptGame)AGS3::CCScriptGamevirtual
ReadInt8(void *address, intptr_t offset) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
Serialize(void *, uint8_t *, int) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
Write(void *address, intptr_t offset, const uint8_t *src, size_t size) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
WriteFloat(void *address, intptr_t offset, float val) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
WriteInt16(void *address, intptr_t offset, int16_t val) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
WriteInt32(void *address, intptr_t offset, int32_t val) override (defined in AGS3::CCScriptGame)AGS3::CCScriptGamevirtual
WriteInt8(void *address, intptr_t offset, uint8_t val) override (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
~AGSCCStaticObject()=default (defined in AGS3::AGSCCStaticObject)AGS3::AGSCCStaticObjectvirtual
~CCBasicObject()=default (defined in AGS3::CCBasicObject)AGS3::CCBasicObjectvirtual
~IScriptObject() (defined in AGS3::IScriptObject)AGS3::IScriptObjectinlineprotectedvirtual