ScummVM API documentation
framelimiter.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_FRAMELIMITER_H
23 #define BLADERUNNER_FRAMELIMITER_H
24 
25 #include "bladerunner/bladerunner.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 
31 class Framelimiter {
32  friend class Debugger;
33 
34 private:
35  BladeRunnerEngine *_vm;
36 
37  bool _enabled;
38  uint32 _speedLimitMs;
39 
40  uint32 _timeFrameStart;
41 
42 public:
43  Framelimiter(BladeRunnerEngine *vm, uint fps = 60);
44 
45  void wait();
46 
47 private:
48  void reset();
49 
50 };
51 
52 } // End of namespace BladeRunner
53 
54 #endif
Definition: actor.h:31
Definition: framelimiter.h:31
Definition: debugger.h:56
Definition: bladerunner.h:113