ScummVM API documentation
framelimiter.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_FRAMELIMITER_H
23#define BLADERUNNER_FRAMELIMITER_H
24
25#include "bladerunner/bladerunner.h"
26
27namespace BladeRunner {
28
29class BladeRunnerEngine;
30
32 friend class Debugger;
33
34private:
36
37 bool _enabled;
38 uint32 _speedLimitMs;
39
40 uint32 _timeFrameStart;
41
42public:
43 Framelimiter(BladeRunnerEngine *vm, uint fps = 60);
44
45 void wait();
46
47private:
48 void reset();
49
50};
51
52} // End of namespace BladeRunner
53
54#endif
Definition: bladerunner.h:113
Definition: debugger.h:56
Definition: framelimiter.h:31