ScummVM API documentation
wintypes.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_WINTYPES_H
29#define WINTERMUTE_WINTYPES_H
30
31#include "common/scummsys.h"
32
33namespace Wintermute {
34
35#define BYTETORGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
36
37#define RGBCOLGetB(rgb) ((byte )(rgb))
38#define RGBCOLGetG(rgb) ((byte )(((uint16)(rgb)) >> 8))
39#define RGBCOLGetR(rgb) ((byte )((rgb)>>16))
40#define RGBCOLGetA(rgb) ((byte )((rgb)>>24))
41
42#define DID_SUCCEED(hr) ((bool)(hr))
43#define DID_FAIL(hr) (!((bool)(hr)))
44
45#define STATUS_OK (true)
46#define STATUS_FAILED (false)
47
48#define MAX_PATH_LENGTH 512
49
50} // End of namespace Wintermute
51
52#endif