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wintypes.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_WINTYPES_H
29 #define WINTERMUTE_WINTYPES_H
30 
31 #include "common/scummsys.h"
32 
33 namespace Wintermute {
34 
35 #define BYTETORGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
36 
37 #define RGBCOLGetB(rgb) ((byte )(rgb))
38 #define RGBCOLGetG(rgb) ((byte )(((uint16)(rgb)) >> 8))
39 #define RGBCOLGetR(rgb) ((byte )((rgb)>>16))
40 #define RGBCOLGetA(rgb) ((byte )((rgb)>>24))
41 
42 #define DID_SUCCEED(hr) ((bool)(hr))
43 #define DID_FAIL(hr) (!((bool)(hr)))
44 
45 #define STATUS_OK (true)
46 #define STATUS_FAILED (false)
47 
48 #define MAX_PATH_LENGTH 512
49 
50 } // End of namespace Wintermute
51 
52 #endif
Definition: achievements_tables.h:27