ScummVM API documentation
chapters.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_CHAPTERS_H
23 #define BLADERUNNER_CHAPTERS_H
24 
25 namespace BladeRunner {
26 
27 class BladeRunnerEngine;
28 
29 class Chapters {
30  BladeRunnerEngine *_vm;
31 
32  int _chapter;
33  int _resourceIds[6];
34  bool _hasOpenResources;
35 
36 public:
38  _vm = vm;
39  _chapter = 0;
40 
41  _resourceIds[0] = 1;
42  _resourceIds[1] = 1;
43  _resourceIds[2] = 2;
44  _resourceIds[3] = 2;
45  _resourceIds[4] = 3;
46  _resourceIds[5] = 4;
47 
48  _hasOpenResources = false;
49  }
50 
51  bool enterChapter(int chapter);
52  void closeResources();
53 
54  bool hasOpenResources() { return _hasOpenResources; }
55  int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
56 };
57 
58 } // End of namespace BladeRunner
59 
60 #endif
Definition: actor.h:31
Definition: chapters.h:29
Definition: bladerunner.h:113