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scn.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TINSEL_SCN_H // prevent multiple includes
23 #define TINSEL_SCN_H
24 
25 #include "tinsel/dw.h"
26 
27 namespace Tinsel {
28 
29 // chunk identifier numbers
30 
31 // V2 chunks
32 
33 #define CHUNK_STRING 0x33340001L // same in V1 and V2
34 #define CHUNK_BITMAP 0x33340002L // same in V1 and V2
35 #define CHUNK_CHARPTR 0x33340003L // not used!
36 #define CHUNK_CHARMATRIX 0x33340004L // not used!
37 #define CHUNK_PALETTE 0x33340005L // not used!
38 #define CHUNK_IMAGE 0x33340006L // not used!
39 #define CHUNK_ANI_FRAME 0x33340007L // not used!
40 #define CHUNK_FILM 0x33340008L // not used!
41 #define CHUNK_FONT 0x33340009L // not used!
42 #define CHUNK_PCODE 0x3334000AL
43 #define CHUNK_ENTRANCE 0x3334000BL // not used!
44 #define CHUNK_POLYGONS 0x3334000CL // not used!
45 #define CHUNK_ACTORS 0x3334000DL // not used!
46 
47 #define CHUNK_PROCESSES 0x3334000EL // Tinsel 2 only
48 
49 // Following chunk Ids should be decremented by 1 for Tinsel 1
50 #define CHUNK_SCENE 0x3334000FL
51 #define CHUNK_TOTAL_ACTORS 0x33340010L
52 #define CHUNK_TOTAL_GLOBALS 0x33340011L
53 #define CHUNK_TOTAL_OBJECTS 0x33340012L
54 #define CHUNK_OBJECTS 0x33340013L
55 #define CHUNK_MIDI 0x33340014L // not used!
56 #define CHUNK_SAMPLE 0x33340015L // not used!
57 #define CHUNK_TOTAL_POLY 0x33340016L
58 
59 // Following chunks are Tinsel 2 only
60 #define CHUNK_NUM_PROCESSES 0x33340017L // Master scene only
61 #define CHUNK_MASTER_SCRIPT 0x33340018L
62 #define CHUNK_CDPLAY_FILENUM 0x33340019L
63 #define CHUNK_CDPLAY_HANDLE 0x3334001AL
64 #define CHUNK_CDPLAY_FILENAME 0x3334001BL
65 #define CHUNK_MUSIC_FILENAME 0x3334001CL
66 #define CHUNK_MUSIC_SCRIPT 0x3334001DL
67 #define CHUNK_MUSIC_SEGMENT 0x3334001EL
68 #define CHUNK_SCENE_HOPPER 0x3334001FL // Hopper file only
69 #define CHUNK_SCENE_HOPPER2 0x33340030L // Hopper file only
70 #define CHUNK_TIME_STAMPS 0x33340020L
71 
72 // This single chunk is common to all Tinsel versions
73 #define CHUNK_MBSTRING 0x33340022L
74 
75 // Used in Discworld Noir
76 #define CHUNK_GAME 0x33340031L
77 
78 // This is a base, subsequent numbers may also get used
79 #define CHUNK_GRAB_NAME 0x33340100L
80 
81 byte *FindChunk(SCNHANDLE handle, uint32 chunk);
82 
83 } // End of namespace Tinsel
84 
85 #endif /* TINSEL_SCN_H */
uint32 SCNHANDLE
Definition: dw.h:31
Definition: actors.h:36