ScummVM API documentation
script_dynamic_sprite.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPTDYNAMICSPRITE_H
23#define AGS_ENGINE_AC_DYNOBJ_SCRIPTDYNAMICSPRITE_H
24
25#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
26
27namespace AGS3 {
28
30 int slot;
31
32 int Dispose(void *address, bool force) override;
33 const char *GetType() override;
34 void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
35
36 ScriptDynamicSprite(int slot);
38
39protected:
40 // Calculate and return required space for serialization, in bytes
41 size_t CalcSerializeSize(const void *address) override;
42 // Write object data into the provided stream
43 void Serialize(const void *address, AGS::Shared::Stream *out) override;
44};
45
46} // namespace AGS3
47
48#endif
Definition: stream.h:52
Definition: cc_ags_dynamic_object.h:88
Definition: script_dynamic_sprite.h:29