ScummVM API documentation
te_tiled_texture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_TILED_TEXTURE_H
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#define TETRAEDGE_TE_TE_TILED_TEXTURE_H
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#include "common/path.h"
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#include "common/ptr.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_image.h"
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#include "tetraedge/te/te_palette.h"
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_vector2s32.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace
Tetraedge
{
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class
TeTiledTexture
:
public
TeResource
{
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public
:
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TeTiledTexture
();
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typedef
struct
{
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TeVector3f32
_vec1;
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TeVector3f32
_vec2;
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TeIntrusivePtr<Te3DTexture>
_texture;
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}
Tile
;
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uint imageFormat();
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bool
isLoaded();
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bool
load(
const
Common::Path
&path);
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bool
load(
const
TeImage
&image);
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bool
load(
const
TeIntrusivePtr<Te3DTexture>
&texture);
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uint32 numberOfColumns()
const
;
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uint32 numberOfRow()
const
;
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TeImage
*optimisedTileImage(
Common::Array<TeImage>
&images,
const
TeVector2s32
&size,
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const
Common::SharedPtr<TePalette>
&pal,
enum
TeImage::Format format);
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void
release();
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void
save() {};
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Tile
*tile(
const
TeVector2s32
&loc);
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void
update(
const
TeImage
&image);
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TeVector2s32
totalSize()
const
{
return
_totalSize; }
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private
:
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TeVector2s32
_totalSize;
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Common::Array<Tile>
_tileArray;
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TeVector2s32
_tileSize;
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TeVector2s32
_somethingSize;
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bool
_skipBlank;
// note: not clear if this can ever get set?
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};
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}
// end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_TILED_TEXTURE_H
Tetraedge::TeImage
Definition:
te_image.h:40
Tetraedge
Definition:
detection.h:27
Common::Array
Definition:
array.h:52
Tetraedge::TeResource
Definition:
te_resource.h:31
Common::Path
Definition:
path.h:52
Tetraedge::TeTiledTexture
Definition:
te_tiled_texture.h:37
Tetraedge::TeIntrusivePtr
Definition:
te_intrusive_ptr.h:31
Tetraedge::TeTiledTexture::Tile
Definition:
te_tiled_texture.h:41
Tetraedge::TeVector2s32
Definition:
te_vector2s32.h:31
Tetraedge::TeVector3f32
Definition:
te_vector3f32.h:33
Common::SharedPtr
Definition:
ptr.h:159
engines
tetraedge
te
te_tiled_texture.h
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