ScummVM API documentation
SoundData.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_SOUND_DATA_H
29#define HPL_SOUND_DATA_H
30
31#include "hpl1/engine/resources/ResourceBase.h"
32#include "hpl1/engine/system/SystemTypes.h"
33
34namespace hpl {
35
36class cSoundManager;
37class iSoundChannel;
38
39class iSoundData : public iResourceBase {
40public:
41 iSoundData(tString asName, bool abStream) : iResourceBase(asName, 0),
42 mpSoundManger(NULL), mbStream(abStream) {}
43
44 virtual ~iSoundData() {}
45
46 virtual bool CreateFromFile(const tString &asFile) = 0;
47
48 virtual iSoundChannel *CreateChannel(int alPriority) = 0;
49
50 bool IsStream() { return mbStream; }
51 void SetLoopStream(bool abX) { mbLoopStream = abX; }
52 bool GetLoopStream() { return mbLoopStream; }
53
54 bool reload() { return false; }
55 void unload() {}
56 void destroy() {}
57
58 void SetSoundManager(cSoundManager *apSoundManager) {
59 mpSoundManger = apSoundManager;
60 }
61
62protected:
63 bool mbStream;
64 bool mbLoopStream;
65 cSoundManager *mpSoundManger;
66};
67
68} // namespace hpl
69
70#endif // HPL_SOUND_DATA_H
Definition: str.h:59
Definition: SoundManager.h:39
Definition: ResourceBase.h:36
Definition: SoundChannel.h:46
Definition: SoundData.h:39
bool reload()
Definition: SoundData.h:54
void unload()
Definition: SoundData.h:55
void destroy()
Definition: SoundData.h:56