ScummVM API documentation
anm.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DARKSEED_ANM_H
23 #define DARKSEED_ANM_H
24 
25 #include "common/array.h"
26 #include "darkseed/img.h"
27 
28 namespace Darkseed {
29 
30 class Anm {
31 private:
32  Common::File _file;
33  uint16 _numRecords = 0;
34  uint16 _assetFileId = 0;
35  int _deltaOffset = 0;
36 
37 public:
38  bool load(const Common::Path &filename, int deltaOffset = 0);
39  void close();
40  bool getImg(uint16 index, Img &img, bool includesPosition = true);
41  int numImages() const;
42 };
43 
44 } // namespace Darkseed
45 
46 #endif // DARKSEED_ANM_H
Definition: img.h:31
Definition: path.h:52
Definition: anm.h:30
Definition: file.h:47
Definition: adlib_worx.h:27