ScummVM API documentation
anm.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DARKSEED_ANM_H
23#define DARKSEED_ANM_H
24
25#include "common/array.h"
26#include "darkseed/img.h"
27
28namespace Darkseed {
29
30class Anm {
31private:
32 Common::File _file;
33 uint16 _numRecords = 0;
34 uint16 _assetFileId = 0;
35 int _deltaOffset = 0;
36
37public:
38 bool load(const Common::Path &filename, int deltaOffset = 0);
39 void close();
40 bool getImg(uint16 index, Img &img, bool includesPosition = true);
41 int numImages() const;
42};
43
44} // namespace Darkseed
45
46#endif // DARKSEED_ANM_H
Definition: file.h:47
Definition: path.h:52
Definition: anm.h:30
Definition: img.h:31