ScummVM API documentation
anm.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_ANM_H
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#define DARKSEED_ANM_H
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#include "common/array.h"
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#include "darkseed/img.h"
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namespace
Darkseed
{
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class
Anm
{
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private
:
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Common::File
_file;
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uint16 _numRecords = 0;
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uint16 _assetFileId = 0;
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int
_deltaOffset = 0;
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public
:
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bool
load(
const
Common::Path
&filename,
int
deltaOffset = 0);
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void
close();
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bool
getImg(uint16 index,
Img
&img,
bool
includesPosition =
true
);
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int
numImages()
const
;
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};
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}
// namespace Darkseed
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#endif // DARKSEED_ANM_H
Darkseed::Img
Definition:
img.h:31
Common::Path
Definition:
path.h:52
Darkseed::Anm
Definition:
anm.h:30
Common::File
Definition:
file.h:47
Darkseed
Definition:
adlib_worx.h:27
engines
darkseed
anm.h
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