ScummVM API documentation
NGI::StaticANIObject Member List

This is the complete list of members for NGI::StaticANIObject, including all inherited members.

_animExFlag (defined in NGI::StaticANIObject)NGI::StaticANIObject
_callback1 (defined in NGI::StaticANIObject)NGI::StaticANIObject
_callback2 (defined in NGI::StaticANIObject)NGI::StaticANIObject
_cnum (defined in NGI::CObject)NGI::CObject
_counter (defined in NGI::StaticANIObject)NGI::StaticANIObject
_field_20 (defined in NGI::GameObject)NGI::GameObject
_field_30 (defined in NGI::StaticANIObject)NGI::StaticANIObject
_field_32 (defined in NGI::StaticANIObject)NGI::StaticANIObject
_field_34 (defined in NGI::StaticANIObject)NGI::StaticANIObject
_field_8 (defined in NGI::GameObject)NGI::GameObject
_field_96 (defined in NGI::StaticANIObject)NGI::StaticANIObject
_flags (defined in NGI::GameObject)NGI::GameObject
_id (defined in NGI::GameObject)NGI::GameObject
_initialCounter (defined in NGI::StaticANIObject)NGI::StaticANIObject
_messageNum (defined in NGI::StaticANIObject)NGI::StaticANIObject
_messageQueueId (defined in NGI::StaticANIObject)NGI::StaticANIObject
_movement (defined in NGI::StaticANIObject)NGI::StaticANIObject
_movementsNGI::StaticANIObject
_objectName (defined in NGI::GameObject)NGI::GameObject
_objtype (defined in NGI::CObject)NGI::CObject
_odelay (defined in NGI::GameObject)NGI::GameObject
_ox (defined in NGI::GameObject)NGI::GameObject
_oy (defined in NGI::GameObject)NGI::GameObject
_priority (defined in NGI::GameObject)NGI::GameObject
_sceneId (defined in NGI::StaticANIObject)NGI::StaticANIObject
_shadowsOn (defined in NGI::StaticANIObject)NGI::StaticANIObject
_someDynamicPhaseIndex (defined in NGI::StaticANIObject)NGI::StaticANIObject
_statics (defined in NGI::StaticANIObject)NGI::StaticANIObject
_staticsListNGI::StaticANIObject
_stepArray (defined in NGI::StaticANIObject)NGI::StaticANIObject
addReverseStatics(Statics *ani) (defined in NGI::StaticANIObject)NGI::StaticANIObject
adjustSomeXY() (defined in NGI::StaticANIObject)NGI::StaticANIObject
calcNextStep(Common::Point *point) (defined in NGI::StaticANIObject)NGI::StaticANIObject
calcStepLen(Common::Point *p) (defined in NGI::StaticANIObject)NGI::StaticANIObject
changeStatics1(int msgNum) (defined in NGI::StaticANIObject)NGI::StaticANIObject
changeStatics2(int objId) (defined in NGI::StaticANIObject)NGI::StaticANIObject
clearFlags() (defined in NGI::StaticANIObject)NGI::StaticANIObject
CObject() (defined in NGI::CObject)NGI::CObjectinline
countMovements()NGI::StaticANIObject
deleteFromGlobalMessageQueue() (defined in NGI::StaticANIObject)NGI::StaticANIObject
draw() (defined in NGI::StaticANIObject)NGI::StaticANIObject
draw2() (defined in NGI::StaticANIObject)NGI::StaticANIObject
freeMovementsPixelData() (defined in NGI::StaticANIObject)NGI::StaticANIObject
GameObject() (defined in NGI::GameObject)NGI::GameObject
GameObject(GameObject *src) (defined in NGI::GameObject)NGI::GameObject
getCurrDimensions() const (defined in NGI::StaticANIObject)NGI::StaticANIObject
getMessageQueue() (defined in NGI::StaticANIObject)NGI::StaticANIObject
getMovementById(int id) (defined in NGI::StaticANIObject)NGI::StaticANIObject
getMovementByName(const Common::String &name) (defined in NGI::StaticANIObject)NGI::StaticANIObject
getMovementIdById(int itemId) const (defined in NGI::StaticANIObject)NGI::StaticANIObject
getName() (defined in NGI::GameObject)NGI::GameObjectinline
getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject)NGI::GameObject
getPixelAtPos(int x, int y, uint32 *pixel, bool hitOnly=false) (defined in NGI::StaticANIObject)NGI::StaticANIObject
getSomeXY() const (defined in NGI::StaticANIObject)NGI::StaticANIObject
getStaticsById(int id) (defined in NGI::StaticANIObject)NGI::StaticANIObject
getStaticsByName(const Common::String &name) (defined in NGI::StaticANIObject)NGI::StaticANIObject
hide() (defined in NGI::StaticANIObject)NGI::StaticANIObject
initMovements() (defined in NGI::StaticANIObject)NGI::StaticANIObject
isIdle() (defined in NGI::StaticANIObject)NGI::StaticANIObject
isPixelHitAtPos(int x, int y) (defined in NGI::StaticANIObject)NGI::StaticANIObject
load(MfcArchive &file) override (defined in NGI::StaticANIObject)NGI::StaticANIObjectvirtual
loadFile(const Common::Path &fname) (defined in NGI::CObject)NGI::CObject
loadMovementsPixelData() (defined in NGI::StaticANIObject)NGI::StaticANIObject
playIdle() (defined in NGI::StaticANIObject)NGI::StaticANIObject
preloadMovements(MovTable *mt) (defined in NGI::StaticANIObject)NGI::StaticANIObject
queueMessageQueue(MessageQueue *msg) (defined in NGI::StaticANIObject)NGI::StaticANIObject
renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject)NGI::GameObject
renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject)NGI::GameObject
restartMessageQueue(MessageQueue *msg) (defined in NGI::StaticANIObject)NGI::StaticANIObject
save(MfcArchive &out) (defined in NGI::CObject)NGI::CObjectinlinevirtual
setAlpha(int alpha) (defined in NGI::StaticANIObject)NGI::StaticANIObject
setFlags(int16 flags) (defined in NGI::GameObject)NGI::GameObjectinline
setFlags40(bool state) (defined in NGI::StaticANIObject)NGI::StaticANIObject
setOXY(int x, int y) (defined in NGI::StaticANIObject)NGI::StaticANIObject
setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject)NGI::GameObject
setSomeDynamicPhaseIndex(int val) (defined in NGI::StaticANIObject)NGI::StaticANIObjectinline
setSpeed(int speed) (defined in NGI::StaticANIObject)NGI::StaticANIObject
show1(int x, int y, int movementId, int mqId) (defined in NGI::StaticANIObject)NGI::StaticANIObject
show2(int x, int y, int movementId, int mqId) (defined in NGI::StaticANIObject)NGI::StaticANIObject
startAnim(int movementId, int messageQueueId, int dynPhaseIdx) (defined in NGI::StaticANIObject)NGI::StaticANIObject
startAnimEx(int movid, int parId, int flag1, int flag2) (defined in NGI::StaticANIObject)NGI::StaticANIObject
startAnimSteps(int movementId, int messageQueueId, int x, int y, const PointList &points, int someDynamicPhaseIndex) (defined in NGI::StaticANIObject)NGI::StaticANIObject
startMQIfIdle(int qId, int flag) (defined in NGI::StaticANIObject)NGI::StaticANIObject
StaticANIObject() (defined in NGI::StaticANIObject)NGI::StaticANIObject
StaticANIObject(StaticANIObject *src) (defined in NGI::StaticANIObject)NGI::StaticANIObject
stopAnim_maybe() (defined in NGI::StaticANIObject)NGI::StaticANIObject
toXML() (defined in NGI::GameObject)NGI::GameObjectvirtual
trySetMessageQueue(int msgNum, int qId) (defined in NGI::StaticANIObject)NGI::StaticANIObject
update(int counterdiff) (defined in NGI::StaticANIObject)NGI::StaticANIObject
updateStepPos() (defined in NGI::StaticANIObject)NGI::StaticANIObject
~CObject() (defined in NGI::CObject)NGI::CObjectinlinevirtual
~StaticANIObject() override (defined in NGI::StaticANIObject)NGI::StaticANIObject