_animExFlag (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_callback1 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_callback2 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_cnum (defined in NGI::CObject) | NGI::CObject | |
_counter (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_field_20 (defined in NGI::GameObject) | NGI::GameObject | |
_field_30 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_field_32 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_field_34 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_field_8 (defined in NGI::GameObject) | NGI::GameObject | |
_field_96 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_flags (defined in NGI::GameObject) | NGI::GameObject | |
_id (defined in NGI::GameObject) | NGI::GameObject | |
_initialCounter (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_messageNum (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_messageQueueId (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_movement (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_movements | NGI::StaticANIObject | |
_objectName (defined in NGI::GameObject) | NGI::GameObject | |
_objtype (defined in NGI::CObject) | NGI::CObject | |
_odelay (defined in NGI::GameObject) | NGI::GameObject | |
_ox (defined in NGI::GameObject) | NGI::GameObject | |
_oy (defined in NGI::GameObject) | NGI::GameObject | |
_priority (defined in NGI::GameObject) | NGI::GameObject | |
_sceneId (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_shadowsOn (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_someDynamicPhaseIndex (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_statics (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
_staticsList | NGI::StaticANIObject | |
_stepArray (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
addReverseStatics(Statics *ani) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
adjustSomeXY() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
calcNextStep(Common::Point *point) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
calcStepLen(Common::Point *p) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
changeStatics1(int msgNum) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
changeStatics2(int objId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
clearFlags() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
CObject() (defined in NGI::CObject) | NGI::CObject | inline |
countMovements() | NGI::StaticANIObject | |
deleteFromGlobalMessageQueue() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
draw() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
draw2() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
freeMovementsPixelData() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
GameObject() (defined in NGI::GameObject) | NGI::GameObject | |
GameObject(GameObject *src) (defined in NGI::GameObject) | NGI::GameObject | |
getCurrDimensions() const (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getMessageQueue() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getMovementById(int id) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getMovementByName(const Common::String &name) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getMovementIdById(int itemId) const (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getName() (defined in NGI::GameObject) | NGI::GameObject | inline |
getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
getPixelAtPos(int x, int y, uint32 *pixel, bool hitOnly=false) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getSomeXY() const (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getStaticsById(int id) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
getStaticsByName(const Common::String &name) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
hide() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
initMovements() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
isIdle() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
isPixelHitAtPos(int x, int y) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
load(MfcArchive &file) override (defined in NGI::StaticANIObject) | NGI::StaticANIObject | virtual |
loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
loadMovementsPixelData() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
playIdle() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
preloadMovements(MovTable *mt) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
queueMessageQueue(MessageQueue *msg) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
restartMessageQueue(MessageQueue *msg) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
setAlpha(int alpha) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
setFlags(int16 flags) (defined in NGI::GameObject) | NGI::GameObject | inline |
setFlags40(bool state) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
setOXY(int x, int y) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
setSomeDynamicPhaseIndex(int val) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | inline |
setSpeed(int speed) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
show1(int x, int y, int movementId, int mqId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
show2(int x, int y, int movementId, int mqId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
startAnim(int movementId, int messageQueueId, int dynPhaseIdx) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
startAnimEx(int movid, int parId, int flag1, int flag2) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
startAnimSteps(int movementId, int messageQueueId, int x, int y, const PointList &points, int someDynamicPhaseIndex) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
startMQIfIdle(int qId, int flag) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
StaticANIObject() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
StaticANIObject(StaticANIObject *src) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
stopAnim_maybe() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
toXML() (defined in NGI::GameObject) | NGI::GameObject | virtual |
trySetMessageQueue(int msgNum, int qId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
update(int counterdiff) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
updateStepPos() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
~StaticANIObject() override (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |