| _animExFlag (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _callback1 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _callback2 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _cnum (defined in NGI::CObject) | NGI::CObject | |
| _counter (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _field_20 (defined in NGI::GameObject) | NGI::GameObject | |
| _field_30 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _field_32 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _field_34 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _field_8 (defined in NGI::GameObject) | NGI::GameObject | |
| _field_96 (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _flags (defined in NGI::GameObject) | NGI::GameObject | |
| _id (defined in NGI::GameObject) | NGI::GameObject | |
| _initialCounter (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _messageNum (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _messageQueueId (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _movement (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _movements | NGI::StaticANIObject | |
| _objectName (defined in NGI::GameObject) | NGI::GameObject | |
| _objtype (defined in NGI::CObject) | NGI::CObject | |
| _odelay (defined in NGI::GameObject) | NGI::GameObject | |
| _ox (defined in NGI::GameObject) | NGI::GameObject | |
| _oy (defined in NGI::GameObject) | NGI::GameObject | |
| _priority (defined in NGI::GameObject) | NGI::GameObject | |
| _sceneId (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _shadowsOn (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _someDynamicPhaseIndex (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _statics (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| _staticsList | NGI::StaticANIObject | |
| _stepArray (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| addReverseStatics(Statics *ani) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| adjustSomeXY() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| calcNextStep(Common::Point *point) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| calcStepLen(Common::Point *p) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| changeStatics1(int msgNum) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| changeStatics2(int objId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| clearFlags() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| CObject() (defined in NGI::CObject) | NGI::CObject | inline |
| countMovements() | NGI::StaticANIObject | |
| deleteFromGlobalMessageQueue() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| draw() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| draw2() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| freeMovementsPixelData() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| GameObject() (defined in NGI::GameObject) | NGI::GameObject | |
| GameObject(GameObject *src) (defined in NGI::GameObject) | NGI::GameObject | |
| getCurrDimensions() const (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getMessageQueue() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getMovementById(int id) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getMovementByName(const Common::String &name) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getMovementIdById(int itemId) const (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getName() (defined in NGI::GameObject) | NGI::GameObject | inline |
| getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
| getPixelAtPos(int x, int y, uint32 *pixel, bool hitOnly=false) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getSomeXY() const (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getStaticsById(int id) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| getStaticsByName(const Common::String &name) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| hide() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| initMovements() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| isIdle() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| isPixelHitAtPos(int x, int y) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| load(MfcArchive &file) override (defined in NGI::StaticANIObject) | NGI::StaticANIObject | virtual |
| loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
| loadMovementsPixelData() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| playIdle() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| preloadMovements(MovTable *mt) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| queueMessageQueue(MessageQueue *msg) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
| renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
| restartMessageQueue(MessageQueue *msg) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| setAlpha(int alpha) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| setFlags(int16 flags) (defined in NGI::GameObject) | NGI::GameObject | inline |
| setFlags40(bool state) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| setOXY(int x, int y) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
| setSomeDynamicPhaseIndex(int val) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | inline |
| setSpeed(int speed) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| show1(int x, int y, int movementId, int mqId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| show2(int x, int y, int movementId, int mqId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| startAnim(int movementId, int messageQueueId, int dynPhaseIdx) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| startAnimEx(int movid, int parId, int flag1, int flag2) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| startAnimSteps(int movementId, int messageQueueId, int x, int y, const PointList &points, int someDynamicPhaseIndex) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| startMQIfIdle(int qId, int flag) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| StaticANIObject() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| StaticANIObject(StaticANIObject *src) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| stopAnim_maybe() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| toXML() (defined in NGI::GameObject) | NGI::GameObject | virtual |
| trySetMessageQueue(int msgNum, int qId) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| update(int counterdiff) (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| updateStepPos() (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |
| ~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| ~StaticANIObject() override (defined in NGI::StaticANIObject) | NGI::StaticANIObject | |