ScummVM API documentation
fps_counter.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_CORE_FPS_COUNTER_H
23 #define NUVIE_CORE_FPS_COUNTER_H
24 
25 #include "ultima/nuvie/gui/widgets/gui_widget.h"
26 #include "ultima/nuvie/fonts/font.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Game;
32 
33 class FpsCounter: public GUI_Widget {
34 protected:
35 
36  Game *game;
37  Font *font;
38 
39  char fps_string[7]; // "000.00\0"
40 
41 public:
42  FpsCounter(Game *g);
43  ~FpsCounter() override;
44 
45  void setFps(float fps);
46 
47  void Display(bool full_redraw) override;
48 
49  void update() {
50  update_display = true;
51  }
52 };
53 
54 } // End of namespace Nuvie
55 } // End of namespace Ultima
56 
57 #endif
Definition: gui_widget.h:38
Definition: detection.h:27
Definition: fps_counter.h:33
Definition: game.h:73
Definition: font.h:42