ScummVM API documentation
dcgf.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_DCGF_H
29#define WINTERMUTE_DCGF_H
30
31
33#define DCGF_VER_MAJOR 1
34#define DCGF_VER_MINOR 11
35#define DCGF_VER_BUILD 1
36#define DCGF_VER_SUFFIX "ScummVM"
37#define DCGF_VER_BETA true
38
39#define DCGF_NAME "WME-ScummVM"
40#define DCGF_MAGIC 0xDEC0ADDE
41
42// minimal saved game version we support
43#define SAVEGAME_VER_MAJOR 1
44#define SAVEGAME_VER_MINOR 4
45#define SAVEGAME_VER_BUILD 1
47
48#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
49
50#define SAFE_DELETE(obj) \
51do { \
52 delete (obj); \
53 (obj) = nullptr; \
54} while (0)
55
56#define SAFE_DELETE_ARRAY(obj) \
57do { \
58 delete[] (obj); \
59 (obj) = nullptr; \
60} while (0)
61
62#endif