22 #ifndef AGS_ENGINE_AC_PROPERTIES_H 23 #define AGS_ENGINE_AC_PROPERTIES_H 25 #include "ags/shared/game/custom_properties.h" 29 using AGS::Shared::StringIMap;
36 int get_int_property(
const StringIMap &st_prop,
const StringIMap &rt_prop,
const char *property);
37 void get_text_property(
const StringIMap &st_prop,
const StringIMap &rt_prop,
const char *property,
char *bufer);
38 const char *get_text_property_dynamic_string(
const StringIMap &st_prop,
const StringIMap &rt_prop,
const char *property);
40 bool set_int_property(StringIMap &rt_prop,
const char *property,
int value);
41 bool set_text_property(StringIMap &rt_prop,
const char *property,
const char *value);