22#ifndef AGS_ENGINE_AC_PROPERTIES_H
23#define AGS_ENGINE_AC_PROPERTIES_H
25#include "ags/shared/game/custom_properties.h"
29using AGS::Shared::StringIMap;
36int get_int_property(
const StringIMap &st_prop,
const StringIMap &rt_prop,
const char *property);
37void get_text_property(
const StringIMap &st_prop,
const StringIMap &rt_prop,
const char *property,
char *bufer);
38const char *get_text_property_dynamic_string(
const StringIMap &st_prop,
const StringIMap &rt_prop,
const char *property);
40bool set_int_property(StringIMap &rt_prop,
const char *property,
int value);
41bool set_text_property(StringIMap &rt_prop,
const char *property,
const char *value);