ScummVM API documentation
DemoEndText.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_DEMO_END_TEXT_H
29 #define GAME_DEMO_END_TEXT_H
30 
31 #include "hpl1/engine/engine.h"
32 
33 #include "hpl1/penumbra-overture/GameTypes.h"
34 
35 using namespace hpl;
36 
37 class cInit;
38 //-------------------------------------------------
39 
40 class cDemoEndText : public iUpdateable {
41 public:
42  cDemoEndText(cInit *apInit);
43  ~cDemoEndText();
44 
45  void Reset();
46 
47  void OnPostSceneDraw();
48  void OnDraw();
49 
50  void Update(float afTimeStep);
51 
52  void OnMouseDown(eMButton aButton);
53  void OnButtonDown();
54 
55  void SetActive(bool abX);
56  bool IsActive() { return mbActive; }
57 
58  void OnExit();
59 
60 private:
61  cInit *mpInit;
62  cGraphicsDrawer *mpDrawer;
63 
64  // FontData *mpFont;
65 
66  bool mbActive;
67 
68  float mfAlpha;
69  float mfAlphaAdd;
70 
71  int mlCurrentImage;
72 
73  Common::Array<iTexture *> mvTextures;
74 };
75 
76 //---------------------------------------------
77 
78 #endif // GAME_DEMO_END_TEXT_H
Definition: AI.h:36
Definition: GraphicsDrawer.h:77
Definition: Updateable.h:35
Definition: DemoEndText.h:40
Definition: Init.h:70