ScummVM API documentation
DemoEndText.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_DEMO_END_TEXT_H
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#define GAME_DEMO_END_TEXT_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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using namespace
hpl
;
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class
cInit
;
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//-------------------------------------------------
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class
cDemoEndText
:
public
iUpdateable
{
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public
:
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cDemoEndText
(
cInit
*apInit);
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~
cDemoEndText
();
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void
Reset();
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void
OnPostSceneDraw();
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void
OnDraw();
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void
Update(
float
afTimeStep);
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void
OnMouseDown(eMButton aButton);
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void
OnButtonDown();
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void
SetActive(
bool
abX);
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bool
IsActive() {
return
mbActive; }
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void
OnExit();
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private
:
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cInit
*mpInit;
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cGraphicsDrawer
*mpDrawer;
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// FontData *mpFont;
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bool
mbActive;
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float
mfAlpha;
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float
mfAlphaAdd;
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int
mlCurrentImage;
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Common::Array<iTexture *>
mvTextures;
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};
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//---------------------------------------------
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#endif // GAME_DEMO_END_TEXT_H
hpl
Definition:
AI.h:36
Common::Array< iTexture * >
hpl::cGraphicsDrawer
Definition:
GraphicsDrawer.h:77
hpl::iUpdateable
Definition:
Updateable.h:35
cDemoEndText
Definition:
DemoEndText.h:40
cInit
Definition:
Init.h:70
engines
hpl1
penumbra-overture
DemoEndText.h
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