This is the complete list of members for Toon::Character, including all inherited members.
_animationInstance (defined in Toon::Character) | Toon::Character | protected |
_animFlags (defined in Toon::Character) | Toon::Character | protected |
_animScriptId (defined in Toon::Character) | Toon::Character | protected |
_animSpecialDefaultId (defined in Toon::Character) | Toon::Character | protected |
_animSpecialId (defined in Toon::Character) | Toon::Character | protected |
_blockingWalk (defined in Toon::Character) | Toon::Character | protected |
_currentFacingStamp (defined in Toon::Character) | Toon::Character | protected |
_currentPath (defined in Toon::Character) | Toon::Character | protected |
_currentPathNode (defined in Toon::Character) | Toon::Character | protected |
_currentWalkStamp (defined in Toon::Character) | Toon::Character | protected |
_facing (defined in Toon::Character) | Toon::Character | protected |
_finalX (defined in Toon::Character) | Toon::Character | protected |
_finalY (defined in Toon::Character) | Toon::Character | protected |
_flags (defined in Toon::Character) | Toon::Character | protected |
_id (defined in Toon::Character) | Toon::Character | protected |
_idleAnim (defined in Toon::Character) | Toon::Character | protected |
_isTalking (defined in Toon::Character) | Toon::Character | protected |
_lastWalkTime (defined in Toon::Character) | Toon::Character | protected |
_lineToSayId (defined in Toon::Character) | Toon::Character | protected |
_nextIdleTime (defined in Toon::Character) | Toon::Character | protected |
_numPixelToWalk (defined in Toon::Character) | Toon::Character | protected |
_scale (defined in Toon::Character) | Toon::Character | protected |
_sceneAnimationId (defined in Toon::Character) | Toon::Character | protected |
_shadowAnim (defined in Toon::Character) | Toon::Character | protected |
_shadowAnimationInstance (defined in Toon::Character) | Toon::Character | protected |
_specialAnim (defined in Toon::Character) | Toon::Character | protected |
_speed (defined in Toon::Character) | Toon::Character | protected |
_talkAnim (defined in Toon::Character) | Toon::Character | protected |
_time (defined in Toon::Character) | Toon::Character | protected |
_visible (defined in Toon::Character) | Toon::Character | protected |
_vm (defined in Toon::Character) | Toon::Character | protected |
_walkAnim (defined in Toon::Character) | Toon::Character | protected |
_x (defined in Toon::Character) | Toon::Character | protected |
_y (defined in Toon::Character) | Toon::Character | protected |
_z (defined in Toon::Character) | Toon::Character | protected |
Character(ToonEngine *vm) (defined in Toon::Character) | Toon::Character | |
forceFacing(int32 facing) (defined in Toon::Character) | Toon::Character | virtual |
forcePosition(int16 x, int16 y) (defined in Toon::Character) | Toon::Character | virtual |
getAnimationInstance() (defined in Toon::Character) | Toon::Character | virtual |
getAnimFlag() (defined in Toon::Character) | Toon::Character | virtual |
getAnimScript() (defined in Toon::Character) | Toon::Character | virtual |
getFacing() (defined in Toon::Character) | Toon::Character | virtual |
getFacingFromDirection(int16 dx, int16 dy) (defined in Toon::Character) | Toon::Character | |
getFinalX() (defined in Toon::Character) | Toon::Character | virtual |
getFinalY() (defined in Toon::Character) | Toon::Character | virtual |
getFlag() (defined in Toon::Character) | Toon::Character | virtual |
getId() (defined in Toon::Character) | Toon::Character | virtual |
getRandomIdleAnim() (defined in Toon::Character) | Toon::Character | inlinevirtual |
getScale() (defined in Toon::Character) | Toon::Character | virtual |
getSceneAnimationId() (defined in Toon::Character) | Toon::Character | virtual |
getSpecialAnimation(int32 characterId, int32 animationId) (defined in Toon::Character) | Toon::Character | |
getVisible() (defined in Toon::Character) | Toon::Character | virtual |
getX() (defined in Toon::Character) | Toon::Character | virtual |
getY() (defined in Toon::Character) | Toon::Character | virtual |
init() (defined in Toon::Character) | Toon::Character | virtual |
isTalking() (defined in Toon::Character) | Toon::Character | inlinevirtual |
load(Common::ReadStream *stream, int32 saveGameVersion) (defined in Toon::Character) | Toon::Character | virtual |
loadIdleAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
loadShadowAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
loadTalkAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
loadWalkAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
playAnim(int32 animId, int32 unused, int32 flags) (defined in Toon::Character) | Toon::Character | virtual |
playStandingAnim() (defined in Toon::Character) | Toon::Character | virtual |
playTalkAnim() (defined in Toon::Character) | Toon::Character | virtual |
playWalkAnim(int32 start, int32 end) (defined in Toon::Character) | Toon::Character | virtual |
plotPath(Graphics::Surface &surface) (defined in Toon::Character) | Toon::Character | virtual |
resetScale() (defined in Toon::Character) | Toon::Character | inlinevirtual |
save(Common::WriteStream *stream) (defined in Toon::Character) | Toon::Character | virtual |
setAnimationInstance(AnimationInstance *instance) (defined in Toon::Character) | Toon::Character | virtual |
setAnimFlag(int32 flag) (defined in Toon::Character) | Toon::Character | virtual |
setAnimScript(int32 animScriptId) (defined in Toon::Character) | Toon::Character | virtual |
setDefaultSpecialAnimationId(int32 defaultAnimationId) (defined in Toon::Character) | Toon::Character | virtual |
setFacing(int32 facing) (defined in Toon::Character) | Toon::Character | virtual |
setFlag(int flag) (defined in Toon::Character) | Toon::Character | virtual |
setId(int32 id) (defined in Toon::Character) | Toon::Character | virtual |
setPosition(int16 x, int16 y) (defined in Toon::Character) | Toon::Character | virtual |
setSceneAnimationId(int32 sceneAnimationId) (defined in Toon::Character) | Toon::Character | virtual |
setTalking(bool talking) (defined in Toon::Character) | Toon::Character | inlinevirtual |
setupPalette() (defined in Toon::Character) | Toon::Character | virtual |
setVisible(bool visible) (defined in Toon::Character) | Toon::Character | virtual |
stopSpecialAnim() (defined in Toon::Character) | Toon::Character | virtual |
stopWalk() (defined in Toon::Character) | Toon::Character | virtual |
update(int32 timeIncrement) (defined in Toon::Character) | Toon::Character | virtual |
updateIdle() (defined in Toon::Character) | Toon::Character | virtual |
updateTimers(int32 relativeAdd) (defined in Toon::Character) | Toon::Character | virtual |
walkTo(int16 newPosX, int16 newPosY) (defined in Toon::Character) | Toon::Character | virtual |
~Character() (defined in Toon::Character) | Toon::Character | virtual |