This is the complete list of members for Toon::Character, including all inherited members.
| _animationInstance (defined in Toon::Character) | Toon::Character | protected |
| _animFlags (defined in Toon::Character) | Toon::Character | protected |
| _animScriptId (defined in Toon::Character) | Toon::Character | protected |
| _animSpecialDefaultId (defined in Toon::Character) | Toon::Character | protected |
| _animSpecialId (defined in Toon::Character) | Toon::Character | protected |
| _blockingWalk (defined in Toon::Character) | Toon::Character | protected |
| _currentFacingStamp (defined in Toon::Character) | Toon::Character | protected |
| _currentPath (defined in Toon::Character) | Toon::Character | protected |
| _currentPathNode (defined in Toon::Character) | Toon::Character | protected |
| _currentWalkStamp (defined in Toon::Character) | Toon::Character | protected |
| _facing (defined in Toon::Character) | Toon::Character | protected |
| _finalX (defined in Toon::Character) | Toon::Character | protected |
| _finalY (defined in Toon::Character) | Toon::Character | protected |
| _flags (defined in Toon::Character) | Toon::Character | protected |
| _id (defined in Toon::Character) | Toon::Character | protected |
| _idleAnim (defined in Toon::Character) | Toon::Character | protected |
| _isTalking (defined in Toon::Character) | Toon::Character | protected |
| _lastWalkTime (defined in Toon::Character) | Toon::Character | protected |
| _lineToSayId (defined in Toon::Character) | Toon::Character | protected |
| _nextIdleTime (defined in Toon::Character) | Toon::Character | protected |
| _numPixelToWalk (defined in Toon::Character) | Toon::Character | protected |
| _scale (defined in Toon::Character) | Toon::Character | protected |
| _sceneAnimationId (defined in Toon::Character) | Toon::Character | protected |
| _shadowAnim (defined in Toon::Character) | Toon::Character | protected |
| _shadowAnimationInstance (defined in Toon::Character) | Toon::Character | protected |
| _specialAnim (defined in Toon::Character) | Toon::Character | protected |
| _speed (defined in Toon::Character) | Toon::Character | protected |
| _talkAnim (defined in Toon::Character) | Toon::Character | protected |
| _time (defined in Toon::Character) | Toon::Character | protected |
| _visible (defined in Toon::Character) | Toon::Character | protected |
| _vm (defined in Toon::Character) | Toon::Character | protected |
| _walkAnim (defined in Toon::Character) | Toon::Character | protected |
| _x (defined in Toon::Character) | Toon::Character | protected |
| _y (defined in Toon::Character) | Toon::Character | protected |
| _z (defined in Toon::Character) | Toon::Character | protected |
| Character(ToonEngine *vm) (defined in Toon::Character) | Toon::Character | |
| forceFacing(int32 facing) (defined in Toon::Character) | Toon::Character | virtual |
| forcePosition(int16 x, int16 y) (defined in Toon::Character) | Toon::Character | virtual |
| getAnimationInstance() (defined in Toon::Character) | Toon::Character | virtual |
| getAnimFlag() (defined in Toon::Character) | Toon::Character | virtual |
| getAnimScript() (defined in Toon::Character) | Toon::Character | virtual |
| getFacing() (defined in Toon::Character) | Toon::Character | virtual |
| getFacingFromDirection(int16 dx, int16 dy) (defined in Toon::Character) | Toon::Character | |
| getFinalX() (defined in Toon::Character) | Toon::Character | virtual |
| getFinalY() (defined in Toon::Character) | Toon::Character | virtual |
| getFlag() (defined in Toon::Character) | Toon::Character | virtual |
| getId() (defined in Toon::Character) | Toon::Character | virtual |
| getRandomIdleAnim() (defined in Toon::Character) | Toon::Character | inlinevirtual |
| getScale() (defined in Toon::Character) | Toon::Character | virtual |
| getSceneAnimationId() (defined in Toon::Character) | Toon::Character | virtual |
| getSpecialAnimation(int32 characterId, int32 animationId) (defined in Toon::Character) | Toon::Character | |
| getVisible() (defined in Toon::Character) | Toon::Character | virtual |
| getX() (defined in Toon::Character) | Toon::Character | virtual |
| getY() (defined in Toon::Character) | Toon::Character | virtual |
| init() (defined in Toon::Character) | Toon::Character | virtual |
| isTalking() (defined in Toon::Character) | Toon::Character | inlinevirtual |
| load(Common::ReadStream *stream, int32 saveGameVersion) (defined in Toon::Character) | Toon::Character | virtual |
| loadIdleAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
| loadShadowAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
| loadTalkAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
| loadWalkAnimation(const Common::String &animName) (defined in Toon::Character) | Toon::Character | virtual |
| playAnim(int32 animId, int32 unused, int32 flags) (defined in Toon::Character) | Toon::Character | virtual |
| playStandingAnim() (defined in Toon::Character) | Toon::Character | virtual |
| playTalkAnim() (defined in Toon::Character) | Toon::Character | virtual |
| playWalkAnim(int32 start, int32 end) (defined in Toon::Character) | Toon::Character | virtual |
| plotPath(Graphics::Surface &surface) (defined in Toon::Character) | Toon::Character | virtual |
| resetScale() (defined in Toon::Character) | Toon::Character | inlinevirtual |
| save(Common::WriteStream *stream) (defined in Toon::Character) | Toon::Character | virtual |
| setAnimationInstance(AnimationInstance *instance) (defined in Toon::Character) | Toon::Character | virtual |
| setAnimFlag(int32 flag) (defined in Toon::Character) | Toon::Character | virtual |
| setAnimScript(int32 animScriptId) (defined in Toon::Character) | Toon::Character | virtual |
| setDefaultSpecialAnimationId(int32 defaultAnimationId) (defined in Toon::Character) | Toon::Character | virtual |
| setFacing(int32 facing) (defined in Toon::Character) | Toon::Character | virtual |
| setFlag(int flag) (defined in Toon::Character) | Toon::Character | virtual |
| setId(int32 id) (defined in Toon::Character) | Toon::Character | virtual |
| setPosition(int16 x, int16 y) (defined in Toon::Character) | Toon::Character | virtual |
| setSceneAnimationId(int32 sceneAnimationId) (defined in Toon::Character) | Toon::Character | virtual |
| setTalking(bool talking) (defined in Toon::Character) | Toon::Character | inlinevirtual |
| setupPalette() (defined in Toon::Character) | Toon::Character | virtual |
| setVisible(bool visible) (defined in Toon::Character) | Toon::Character | virtual |
| stopSpecialAnim() (defined in Toon::Character) | Toon::Character | virtual |
| stopWalk() (defined in Toon::Character) | Toon::Character | virtual |
| update(int32 timeIncrement) (defined in Toon::Character) | Toon::Character | virtual |
| updateIdle() (defined in Toon::Character) | Toon::Character | virtual |
| updateTimers(int32 relativeAdd) (defined in Toon::Character) | Toon::Character | virtual |
| walkTo(int16 newPosX, int16 newPosY) (defined in Toon::Character) | Toon::Character | virtual |
| ~Character() (defined in Toon::Character) | Toon::Character | virtual |