ScummVM API documentation
easing.h
1/* ScummVM - Graphic Adventure Engine
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15 * GNU General Public License for more details.
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20 */
21
22#ifndef TWP_EASING_H
23#define TWP_EASING_H
24
25#include "common/func.h"
26#include "math/vector2d.h"
27#include "twp/rectf.h"
28
29namespace Twp {
30
31typedef float EasingFunc(float t);
32
33typedef struct EasingFunc_t {
34 EasingFunc *func;
36
37enum InterpolationKind {
38 IK_LINEAR = 0,
39 IK_EASEIN = 1,
40 IK_EASEINOUT = 2,
41 IK_EASEOUT = 3,
42 IK_SLOWEASEIN = 4,
43 IK_SLOWEASEOUT = 5
44};
45
47 InterpolationKind kind = IK_LINEAR;
48 bool loop = false;
49 bool swing = false;
50};
51
52InterpolationMethod intToInterpolationMethod(int value);
53
54static float linear(float t) { return t; }
55
56static float easeIn(float t) {
57 return t * t * t * t;
58}
59
60static float easeOut(float t) {
61 float f = (t - 1.0f);
62 return f * f * f * (1.0f - t) + 1.0f;
63}
64
65static float easeInOut(float t) {
66 if (t < 0.5f)
67 return 8.0f * t * t * t * t;
68 float f = (t - 1.0f);
69 return -8.f * f * f * f * f + 1.f;
70}
71
72inline EasingFunc_t easing(InterpolationKind kind) {
73 switch (kind) {
74 case IK_LINEAR:
75 return {&linear};
76 case IK_EASEIN:
77 return {&easeIn};
78 case IK_EASEINOUT:
79 return {&easeInOut};
80 case IK_EASEOUT:
81 return {&easeOut};
82 case IK_SLOWEASEIN:
83 return {&easeIn};
84 case IK_SLOWEASEOUT:
85 return {&easeOut};
86 }
87 error("Invalid interpolation kind: %d", kind);
88 return {&linear};
89}
90
91} // namespace Twp
92
93#endif
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Definition: easing.h:33
Definition: easing.h:46