ScummVM API documentation
actorswitcher.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWP_ACTORSWITCHER_H
23 #define TWP_ACTORSWITCHER_H
24 
25 #include "common/func.h"
26 #include "twp/scenegraph.h"
27 
28 namespace Twp {
29 
30 #define asNone 0
31 #define asOn 0x1
32 #define asTemporaryUnselectable 0x2
33 
34 typedef void SelectFunc(int id);
35 
36 // This is where all the information about the actor icon stands
38  ActorSwitcherSlot(const Common::String &icon_, const Color &back_, const Color &frame_, SelectFunc *selectFunc_, int id_ = 0);
39 
40  void select();
41 
42  Common::String icon;
43  Color back, frame;
44  SelectFunc *selectFunc;
45  int id;
46 };
47 
48 // This allows to change the selected actors or to display the options (gear icon)
49 class ActorSwitcher : public Node {
50 public:
51  ActorSwitcher();
52 
53  void update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed);
54  bool isMouseOver() const { return _mouseOver; }
55  void setFlash(int flash) { _flash = flash; }
56 
57 protected:
58  void drawCore(const Math::Matrix4 &trsf) override final;
59  void drawSprite(const SpriteSheetFrame &sf, Texture *texture, const Color &color, const Math::Matrix4 &trsf);
60  void drawIcon(const Common::String &icon, const Color &backColor, const Color &frameColor, const Math::Matrix4 &trsf, int index);
61  Math::Matrix4 transform(const Math::Matrix4 &trsf, int index);
62  float getAlpha(size_t index) const;
63  float height() const;
64  int iconIndex(const Math::Vector2d &pos) const;
65  Common::Rect rect() const;
66 
67 public:
68  int _mode = asNone; // current mode
69 
70 private:
71  bool _mouseOver = false; // true when mouse is over the icons
72  bool _down = false; // true when mouse button is down
73  float _alpha = 0.f; // alpha value for the icon when flash is ON (flash != 0)
74  int _flash = 0; // flash = 0: disable, flash = -1: enable, other values: time to flash
75  float _flashElapsed = 0.f; // flash time elapsed in seconds
76  float _animElapsed = 0.f, _animPos = 0.f; // animation time elapsed in seconds and current position in the animation [0f-1f]
77  Common::Array<ActorSwitcherSlot> _slots; // list of slots containing icon, colors and select function
78 };
79 
80 } // namespace Twp
81 
82 #endif
Definition: actorswitcher.h:49
Definition: str.h:59
Definition: array.h:52
Definition: rect.h:144
Definition: gfx.h:35
Definition: actorswitcher.h:37
Definition: scenegraph.h:41
Definition: gfx.h:101
Definition: achievements_tables.h:27
Definition: spritesheet.h:37