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timer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_TIMER_H
23 #define AGS_ENGINE_AC_TIMER_H
24 
25 #include "common/std/type_traits.h"
26 #include "common/std/chrono.h"
27 #include "common/std/xtr1common.h"
28 
29 #include "ags/lib/std.h"
30 
31 namespace AGS3 {
32 
33 // use high resolution clock only if we know it is monotonic/steady.
34 // refer to https://stackoverflow.com/a/38253266/84262
35 using AGS_Clock = std::conditional <
36  std::chrono::high_resolution_clock::is_steady,
37  std::chrono::high_resolution_clock, std::chrono::steady_clock
38  >::type;
39 
40 template<typename TDur>
41 inline int64_t ToMilliseconds(TDur dur) {
42  return std::chrono::duration_cast<std::chrono::milliseconds>(dur).count();
43 }
44 
45 // Sleeps for time remaining until the next game frame, updates next frame timestamp
46 extern void WaitForNextFrame();
47 
48 // Sets real FPS to the given number of frames per second; pass 1000+ for maxed FPS mode
49 extern int setTimerFps(int new_fps);
50 // Tells whether maxed FPS mode is currently set
51 extern bool isTimerFpsMaxed();
52 // If more than N frames, just skip all, start a fresh.
53 extern void skipMissedTicks();
54 
55 } // namespace AGS3
56 
57 #endif
Definition: xtr1common.h:38
Definition: ags.h:40