This is the complete list of members for Wintermute::SystemClass, including all inherited members.
| addInstance(void *instance, int id, int savedId=-1) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| dump(Common::WriteStream *stream) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| getId() const (defined in Wintermute::SystemClass) | Wintermute::SystemClass | inline |
| getInstanceId(void *pointer) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| getName() const (defined in Wintermute::SystemClass) | Wintermute::SystemClass | inline |
| getNumInstances() (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| getSavedId() const (defined in Wintermute::SystemClass) | Wintermute::SystemClass | inline |
| idToPointer(int savedId) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| isPersistent() const (defined in Wintermute::SystemClass) | Wintermute::SystemClass | inline |
| loadInstance(void *instance, BasePersistenceManager *persistMgr) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| loadTable(BaseGame *game, BasePersistenceManager *persistMgr) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| removeAllInstances() (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| removeInstance(void *instance) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| resetSavedIDs() (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| saveInstances(BaseGame *game, BasePersistenceManager *persistMgr) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| saveTable(BaseGame *game, BasePersistenceManager *persistMgr) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| setId(int id) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | inline |
| SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) (defined in Wintermute::SystemClass) | Wintermute::SystemClass | |
| ~SystemClass() (defined in Wintermute::SystemClass) | Wintermute::SystemClass |