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config.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_MAIN_CONFIG_H
23 #define AGS_ENGINE_MAIN_CONFIG_H
24 
25 #include "ags/engine/main/graphics_mode.h"
26 #include "ags/shared/util/ini_util.h"
27 
28 namespace AGS3 {
29 
30 using AGS::Shared::String;
31 using AGS::Shared::ConfigTree;
32 
33 // Set up default config settings
34 void config_defaults();
35 // Find and default configuration file (usually located in the game installation directory)
36 String find_default_cfg_file();
37 // Find all-games user configuration file
38 String find_user_global_cfg_file();
39 // Find and game-specific user configuration file (located into writable user directory)
40 String find_user_cfg_file();
41 // Apply overriding values from the external config (e.g. for mobile ports)
42 void override_config_ext(ConfigTree &cfg);
43 // Setup game using final config tree
44 void apply_config(const ConfigTree &cfg);
45 // Fixup game setup parameters
46 void post_config();
47 
48 void save_config_file();
49 
50 FrameScaleDef parse_scaling_option(const String &option, FrameScaleDef def_value = kFrame_Undefined);
51 String make_scaling_option(FrameScaleDef scale_def);
52 uint32_t convert_scaling_to_fp(int scale_factor);
53 int convert_fp_to_scaling(uint32_t scaling);
54 
55 } // namespace AGS3
56 
57 #endif
Definition: ags.h:40