ScummVM API documentation
game.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GOT_VIEWS_GAME_H
23#define GOT_VIEWS_GAME_H
24
25#include "got/views/game_content.h"
26#include "got/views/game_status.h"
27#include "got/views/view.h"
28
29namespace Got {
30namespace Views {
31
32class Game : public View {
33private:
34 GameContent _content;
35 GameStatus _status;
36
37public:
38 Game();
39 virtual ~Game() {}
40
41 bool msgFocus(const FocusMessage &msg) override;
42 bool msgKeypress(const KeypressMessage &msg) override;
43 bool msgAction(const ActionMessage &msg) override;
44 bool tick() override;
45};
46
47} // namespace Views
48} // namespace Got
49
50#endif
Definition: game_content.h:31
Definition: game.h:32
bool tick() override
Definition: game_status.h:41
Definition: view.h:43
Definition: messages.h:90
Definition: messages.h:34
Definition: messages.h:44