ScummVM API documentation
titania_speech.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_TITANIA_SPEECH_H
23 #define TITANIC_TITANIA_SPEECH_H
24 
25 #include "titanic/core/game_object.h"
26 #include "titanic/messages/messages.h"
27 
28 namespace Titanic {
29 
30 class CTitaniaSpeech : public CGameObject {
31  DECLARE_MESSAGE_MAP;
32  bool ActMsg(CActMsg *msg);
33  bool MovieEndMsg(CMovieEndMsg *msg);
34  bool MovieFrameMsg(CMovieFrameMsg *msg);
35  bool TimerMsg(CTimerMsg *msg);
36  bool EnterRoomMsg(CEnterRoomMsg *msg);
37 private:
38  int _actionNum;
39  int _backgroundFrame;
40 public:
41  CLASSDEF;
42  CTitaniaSpeech() : CGameObject(), _actionNum(1), _backgroundFrame(0) {}
43 
47  void save(SimpleFile *file, int indent) override;
48 
52  void load(SimpleFile *file) override;
53 };
54 
55 } // End of namespace Titanic
56 
57 #endif /* TITANIC_TITANIA_SPEECH_H */
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: messages.h:288
Definition: simple_file.h:49
Definition: messages.h:188
Definition: game_object.h:79
Definition: messages.h:319
Definition: messages.h:254
Definition: arm.h:30
Definition: messages.h:320
Definition: titania_speech.h:30