ScummVM API documentation
rebel_gamepad.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_INSANE_REBEL_GAMEPAD_H
23 #define SCUMM_INSANE_REBEL_GAMEPAD_H
24 
25 #include "common/str.h"
26 
27 namespace Scumm {
28 
30 public:
31  struct SavedSetting {
32  bool present;
33  Common::String value;
34  };
35 
37 
38  void enable();
39  void restore();
40 
41  bool isEnabled() const { return _active; }
42 
43 private:
44  bool _active;
45  Common::String _domainName;
46  SavedSetting _gamepadController;
47  SavedSetting _gamepadControllerMinimalLayout;
48  SavedSetting _gamepadControllerDirectionalInput;
49 };
50 
51 } // End of namespace Scumm
52 
53 #endif
Definition: str.h:59
Definition: rebel_gamepad.h:29
Definition: actor.h:30