ScummVM API documentation
rebel_gamepad.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_INSANE_REBEL_GAMEPAD_H
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#define SCUMM_INSANE_REBEL_GAMEPAD_H
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#include "common/str.h"
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namespace
Scumm
{
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class
RebelIOSGamepadControllerState
{
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public
:
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struct
SavedSetting
{
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bool
present;
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Common::String
value;
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};
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RebelIOSGamepadControllerState
();
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void
enable();
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void
restore();
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bool
isEnabled()
const
{
return
_active; }
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private
:
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bool
_active;
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Common::String
_domainName;
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SavedSetting
_gamepadController;
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SavedSetting
_gamepadControllerMinimalLayout;
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SavedSetting
_gamepadControllerDirectionalInput;
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};
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}
// End of namespace Scumm
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#endif
Common::String
Definition:
str.h:59
Scumm::RebelIOSGamepadControllerState::SavedSetting
Definition:
rebel_gamepad.h:31
Scumm::RebelIOSGamepadControllerState
Definition:
rebel_gamepad.h:29
Scumm
Definition:
actor.h:30
engines
scumm
insane
rebel
rebel_gamepad.h
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