ScummVM API documentation
rebel_gamepad.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_INSANE_REBEL_GAMEPAD_H
23#define SCUMM_INSANE_REBEL_GAMEPAD_H
24
25#include "common/str.h"
26
27namespace Scumm {
28
30public:
31 struct SavedSetting {
32 bool present;
33 Common::String value;
34 };
35
37
38 void enable();
39 void restore();
40
41 bool isEnabled() const { return _active; }
42
43private:
44 bool _active;
45 Common::String _domainName;
46 SavedSetting _gamepadController;
47 SavedSetting _gamepadControllerMinimalLayout;
48 SavedSetting _gamepadControllerDirectionalInput;
49};
50
51} // End of namespace Scumm
52
53#endif
Definition: str.h:59
Definition: rebel_gamepad.h:29
Definition: actor.h:30