ScummVM API documentation
ambient_sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H
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#define AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H
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namespace
AGS3
{
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// Forward declaration
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namespace
AGS
{
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namespace
Shared {
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class
Stream;
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}
// namespace Shared
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}
// namespace AGS
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using namespace
AGS
;
// FIXME later
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#define AMBIENCE_FULL_DIST 25
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struct
AmbientSound
{
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int
channel;
// channel number, 1 upwards
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int
x, y;
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int
vol;
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int
num;
// sound number, eg. 3 = sound3.wav
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int
maxdist;
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bool
IsPlaying();
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void
ReadFromFile(
Shared::Stream
*in);
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void
WriteToFile(
Shared::Stream
*out);
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};
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}
// namespace AGS3
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#endif
AGS
Definition:
achievements_tables.h:27
AGS3::AmbientSound
Definition:
ambient_sound.h:38
AGS3::AGS::Shared::Stream
Definition:
stream.h:52
AGS3
Definition:
ags.h:40
engines
ags
engine
media
audio
ambient_sound.h
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