ScummVM API documentation
ambient_sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H
23 #define AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H
24 
25 namespace AGS3 {
26 
27 // Forward declaration
28 namespace AGS {
29 namespace Shared {
30 class Stream;
31 } // namespace Shared
32 } // namespace AGS
33 
34 using namespace AGS; // FIXME later
35 
36 #define AMBIENCE_FULL_DIST 25
37 
38 struct AmbientSound {
39  int channel; // channel number, 1 upwards
40  int x, y;
41  int vol;
42  int num; // sound number, eg. 3 = sound3.wav
43  int maxdist;
44 
45  bool IsPlaying();
46 
47  void ReadFromFile(Shared::Stream *in);
48  void WriteToFile(Shared::Stream *out);
49 };
50 
51 } // namespace AGS3
52 
53 #endif
Definition: achievements_tables.h:27
Definition: ambient_sound.h:38
Definition: stream.h:52
Definition: ags.h:40