ScummVM API documentation
ambient_sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H
23#define AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H
24
25namespace AGS3 {
26
27// Forward declaration
28namespace AGS {
29namespace Shared {
30class Stream;
31} // namespace Shared
32} // namespace AGS
33
34using namespace AGS; // FIXME later
35
36#define AMBIENCE_FULL_DIST 25
37
39 int channel; // channel number, 1 upwards
40 int x, y;
41 int vol;
42 int num; // sound number, eg. 3 = sound3.wav
43 int maxdist;
44
45 bool IsPlaying();
46
47 void ReadFromFile(Shared::Stream *in);
48 void WriteToFile(Shared::Stream *out);
49};
50
51} // namespace AGS3
52
53#endif
Definition: stream.h:52
Definition: ambient_sound.h:38