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util.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AUDIO_DECODERS_UTIL_H
23 #define AUDIO_DECODERS_UTIL_H
24 
25 #include "common/types.h"
26 #include "common/util.h"
27 
28 namespace Audio {
29 
30 // Convert one float sample into a int16 sample
31 static inline int16 floatToInt16(float src) {
32  return (int16) CLIP<int>((int) floor(src + 0.5), -32768, 32767);
33 }
34 
35 // Convert planar float samples into interleaved int16 samples
36 static inline void floatToInt16Interleave(int16 *dst, const float **src,
37  uint32 length, uint8 channels) {
38  if (channels == 2) {
39  for (uint32 i = 0; i < length; i++) {
40  dst[2 * i ] = floatToInt16(src[0][i]);
41  dst[2 * i + 1] = floatToInt16(src[1][i]);
42  }
43  } else {
44  for (uint8 c = 0; c < channels; c++)
45  for (uint32 i = 0, j = c; i < length; i++, j += channels)
46  dst[j] = floatToInt16(src[c][i]);
47  }
48 }
49 
50 } // End of namespace Audio
51 
52 #endif // AUDIO_DECODERS_UTIL_H
Definition: system.h:38