ScummVM API documentation
util.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AUDIO_DECODERS_UTIL_H
23#define AUDIO_DECODERS_UTIL_H
24
25#include "common/types.h"
26#include "common/util.h"
27
28namespace Audio {
29
30// Convert one float sample into a int16 sample
31static inline int16 floatToInt16(float src) {
32 return (int16) CLIP<int>((int) floor(src + 0.5), -32768, 32767);
33}
34
35// Convert planar float samples into interleaved int16 samples
36static inline void floatToInt16Interleave(int16 *dst, const float **src,
37 uint32 length, uint8 channels) {
38 if (channels == 2) {
39 for (uint32 i = 0; i < length; i++) {
40 dst[2 * i ] = floatToInt16(src[0][i]);
41 dst[2 * i + 1] = floatToInt16(src[1][i]);
42 }
43 } else {
44 for (uint8 c = 0; c < channels; c++)
45 for (uint32 i = 0, j = c; i < length; i++, j += channels)
46 dst[j] = floatToInt16(src[c][i]);
47 }
48}
49
50} // End of namespace Audio
51
52#endif // AUDIO_DECODERS_UTIL_H
Definition: system.h:39