This is the complete list of members for Illusions::GameState, including all inherited members.
| _readStream (defined in Illusions::GameState) | Illusions::GameState | protected |
| _writeBuffer (defined in Illusions::GameState) | Illusions::GameState | protected |
| _writeBufferSize (defined in Illusions::GameState) | Illusions::GameState | protected |
| calcWriteBufferSize() (defined in Illusions::GameState) | Illusions::GameState | protected |
| calcWriteBufferSizeInternal()=0 (defined in Illusions::GameState) | Illusions::GameState | protectedpure virtual |
| deleteReadStream() (defined in Illusions::GameState) | Illusions::GameState | |
| GameState() (defined in Illusions::GameState) | Illusions::GameState | |
| newWriteStream() (defined in Illusions::GameState) | Illusions::GameState | protected |
| read(Common::ReadStream *in) (defined in Illusions::GameState) | Illusions::GameState | |
| readState(uint32 &sceneId, uint32 &threadId) (defined in Illusions::GameState) | Illusions::GameState | |
| readStateInternal(Common::ReadStream *in)=0 (defined in Illusions::GameState) | Illusions::GameState | protectedpure virtual |
| write(Common::WriteStream *out) (defined in Illusions::GameState) | Illusions::GameState | |
| writeState(uint32 sceneId, uint32 threadId) (defined in Illusions::GameState) | Illusions::GameState | |
| writeStateInternal(Common::WriteStream *out)=0 (defined in Illusions::GameState) | Illusions::GameState | protectedpure virtual |
| ~GameState() (defined in Illusions::GameState) | Illusions::GameState | virtual |