This is the complete list of members for Illusions::GameState, including all inherited members.
_readStream (defined in Illusions::GameState) | Illusions::GameState | protected |
_writeBuffer (defined in Illusions::GameState) | Illusions::GameState | protected |
_writeBufferSize (defined in Illusions::GameState) | Illusions::GameState | protected |
calcWriteBufferSize() (defined in Illusions::GameState) | Illusions::GameState | protected |
calcWriteBufferSizeInternal()=0 (defined in Illusions::GameState) | Illusions::GameState | protectedpure virtual |
deleteReadStream() (defined in Illusions::GameState) | Illusions::GameState | |
GameState() (defined in Illusions::GameState) | Illusions::GameState | |
newWriteStream() (defined in Illusions::GameState) | Illusions::GameState | protected |
read(Common::ReadStream *in) (defined in Illusions::GameState) | Illusions::GameState | |
readState(uint32 &sceneId, uint32 &threadId) (defined in Illusions::GameState) | Illusions::GameState | |
readStateInternal(Common::ReadStream *in)=0 (defined in Illusions::GameState) | Illusions::GameState | protectedpure virtual |
write(Common::WriteStream *out) (defined in Illusions::GameState) | Illusions::GameState | |
writeState(uint32 sceneId, uint32 threadId) (defined in Illusions::GameState) | Illusions::GameState | |
writeStateInternal(Common::WriteStream *out)=0 (defined in Illusions::GameState) | Illusions::GameState | protectedpure virtual |
~GameState() (defined in Illusions::GameState) | Illusions::GameState | virtual |