ScummVM API documentation
Illusions::GameState Member List

This is the complete list of members for Illusions::GameState, including all inherited members.

_readStream (defined in Illusions::GameState)Illusions::GameStateprotected
_writeBuffer (defined in Illusions::GameState)Illusions::GameStateprotected
_writeBufferSize (defined in Illusions::GameState)Illusions::GameStateprotected
calcWriteBufferSize() (defined in Illusions::GameState)Illusions::GameStateprotected
calcWriteBufferSizeInternal()=0 (defined in Illusions::GameState)Illusions::GameStateprotectedpure virtual
deleteReadStream() (defined in Illusions::GameState)Illusions::GameState
GameState() (defined in Illusions::GameState)Illusions::GameState
newWriteStream() (defined in Illusions::GameState)Illusions::GameStateprotected
read(Common::ReadStream *in) (defined in Illusions::GameState)Illusions::GameState
readState(uint32 &sceneId, uint32 &threadId) (defined in Illusions::GameState)Illusions::GameState
readStateInternal(Common::ReadStream *in)=0 (defined in Illusions::GameState)Illusions::GameStateprotectedpure virtual
write(Common::WriteStream *out) (defined in Illusions::GameState)Illusions::GameState
writeState(uint32 sceneId, uint32 threadId) (defined in Illusions::GameState)Illusions::GameState
writeStateInternal(Common::WriteStream *out)=0 (defined in Illusions::GameState)Illusions::GameStateprotectedpure virtual
~GameState() (defined in Illusions::GameState)Illusions::GameStatevirtual