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bball_collision_shields.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
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#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
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#ifdef ENABLE_HE
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#include "scumm/he/intern_he.h"
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#include "scumm/he/basketball/collision/bball_collision_box.h"
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namespace
Scumm
{
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#define WEST_SHIELD_ID 0
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#define NORTH_SHIELD_ID 1
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#define EAST_SHIELD_ID 2
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#define SOUTH_SHIELD_ID 3
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#define TOP_SHIELD_ID 4
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#define ALL_SHIELD_ID 5
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#define MAX_SHIELD_COUNT 5
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#define BACKUP_WEST_SHIELD_ID 6
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#define BACKUP_NORTH_SHIELD_ID 7
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#define BACKUP_EAST_SHIELD_ID 8
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#define BACKUP_SOUTH_SHIELD_ID 9
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#define PLAYER_SHIELD_INCREMENT_VALUE 25
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#define SHIELD_DEPTH 1000
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#define SHIELD_HEIGHT 50000
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#define SHIELD_EXTENSION 20000
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#define BUFFER_WIDTH 800
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class
CCollisionShieldVector :
public
Common::Array
<CCollisionBox> {
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public
:
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CCollisionShieldVector();
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~CCollisionShieldVector();
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int
_shieldUpCount;
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};
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}
// End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
Common::Array
Definition:
array.h:52
Scumm
Definition:
actor.h:30
engines
scumm
he
basketball
collision
bball_collision_shields.h
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