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bball_collision_shields.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
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20  */
21 
22 #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
23 #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
24 
25 #ifdef ENABLE_HE
26 
27 #include "scumm/he/intern_he.h"
28 #include "scumm/he/basketball/collision/bball_collision_box.h"
29 
30 namespace Scumm {
31 
32 #define WEST_SHIELD_ID 0
33 #define NORTH_SHIELD_ID 1
34 #define EAST_SHIELD_ID 2
35 #define SOUTH_SHIELD_ID 3
36 #define TOP_SHIELD_ID 4
37 #define ALL_SHIELD_ID 5
38 #define MAX_SHIELD_COUNT 5
39 
40 #define BACKUP_WEST_SHIELD_ID 6
41 #define BACKUP_NORTH_SHIELD_ID 7
42 #define BACKUP_EAST_SHIELD_ID 8
43 #define BACKUP_SOUTH_SHIELD_ID 9
44 
45 #define PLAYER_SHIELD_INCREMENT_VALUE 25
46 
47 #define SHIELD_DEPTH 1000
48 #define SHIELD_HEIGHT 50000
49 #define SHIELD_EXTENSION 20000
50 #define BUFFER_WIDTH 800
51 
52 class CCollisionShieldVector : public Common::Array<CCollisionBox> {
53 public:
54  CCollisionShieldVector();
55  ~CCollisionShieldVector();
56 
57  int _shieldUpCount;
58 };
59 
60 } // End of namespace Scumm
61 
62 #endif // ENABLE_HE
63 
64 #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
Definition: array.h:52
Definition: actor.h:30