ScummVM API documentation
texture.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_GFX_TEXTURE_H
23 #define STARK_GFX_TEXTURE_H
24 
25 #include "common/hash-str.h"
26 
27 namespace Graphics {
28  struct Surface;
29 }
30 
31 namespace Stark {
32 namespace Gfx {
33 
37 class Texture {
38 public:
39  Texture() {}
40  virtual ~Texture() {}
41 
43  virtual void bind() const = 0;
44 
50  virtual void setLevelCount(uint32 count) = 0;
51 
55  virtual void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) = 0;
56 };
57 
61 class TextureSet {
62 public:
63  TextureSet();
64  ~TextureSet();
65 
69  void addTexture(const Common::String &name, Texture *texture);
70 
74  const Texture *getTexture(const Common::String &name) const;
75 
76 private:
78 
79  TextureMap _texMap;
80 };
81 
82 } // End of namespace Gfx
83 } // End of namespace Stark
84 
85 #endif // STARK_GFX_TEXTURE_H
Definition: str.h:59
Definition: surface.h:67
Definition: texture.h:37
Definition: console.h:27
Definition: texture.h:61
Definition: formatinfo.h:28