This is the complete list of members for Scumm::TownsScreen, including all inherited members.
addDirtyRect(int x, int y, int w, int h) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
clearLayer(int layer) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
fillRect(int layer, int x, int y, int w, int h, int col) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
getLayerBpp(int layer) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
getLayerHeight(int layer) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
getLayerPitch(int layer) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
getLayerPixels(int layer, int x, int y) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
getLayerScaleH(int layer) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
getLayerScaleW(int layer) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
getLayerWidth(int layer) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
isScrolling(int layer, int direction, int threshold=0) const (defined in Scumm::TownsScreen) | Scumm::TownsScreen | inline |
kDirtyRectsMax enum value (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
kFullRedraw enum value (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
scrollLayer(int layer, int offset, int top, int bottom, bool fast) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
setupLayer(int layer, int width, int height, int scaleW, int scaleH, int numCol, void *srcPal=0) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
swapAreaWithBuffer(int layer, int x, int y, int w, int h, byte *buffer) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
toggleLayers(int flags) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
TownsScreen(OSystem *system) (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
update() (defined in Scumm::TownsScreen) | Scumm::TownsScreen | |
~TownsScreen() (defined in Scumm::TownsScreen) | Scumm::TownsScreen |