ScummVM API documentation
dynamic_sprite.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_PLUGINS_CORE_DYNAMIC_SPRITE_H
23 #define AGS_PLUGINS_CORE_DYNAMIC_SPRITE_H
24 
25 #include "ags/plugins/ags_plugin.h"
26 
27 namespace AGS3 {
28 namespace Plugins {
29 namespace Core {
30 
32  BUILT_IN_HASH(DynamicSprite)
33 public:
34  virtual ~DynamicSprite() {}
35  void AGS_EngineStartup(IAGSEngine *engine) override;
36 
37  void ChangeCanvasSize(ScriptMethodParams &params);
38  void CopyTransparencyMask(ScriptMethodParams &params);
39  void Crop(ScriptMethodParams &params);
40  void Delete(ScriptMethodParams &params);
41  void Flip(ScriptMethodParams &params);
42  void GetDrawingSurface(ScriptMethodParams &params);
43  void Resize(ScriptMethodParams &params);
44  void Rotate(ScriptMethodParams &params);
45  void SaveToFile(ScriptMethodParams &params);
46  void Tint(ScriptMethodParams &params);
47  void GetColorDepth(ScriptMethodParams &params);
48  void GetGraphic(ScriptMethodParams &params);
49  void GetHeight(ScriptMethodParams &params);
50  void GetWidth(ScriptMethodParams &params);
51  void Create(ScriptMethodParams &params);
52  void CreateFromBackground(ScriptMethodParams &params);
53  void CreateFromDrawingSurface(ScriptMethodParams &params);
54  void CreateFromExistingSprite_Old(ScriptMethodParams &params);
55  void CreateFromExistingSprite(ScriptMethodParams &params);
56  void CreateFromFile(ScriptMethodParams &params);
57  void CreateFromSaveGame(ScriptMethodParams &params);
58  void CreateFromScreenShot(ScriptMethodParams &params);
59 };
60 
61 } // namespace Core
62 } // namespace Plugins
63 } // namespace AGS3
64 
65 #endif
Definition: dynamic_sprite.h:31
Definition: plugin_base.h:131
Definition: ags_plugin.h:328
Definition: plugin_base.h:151
Definition: ags.h:40