ScummVM API documentation
primitives.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_PRIMITIVESOBJECT_H
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#define GRIM_PRIMITIVESOBJECT_H
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#include "common/rect.h"
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#include "engines/grim/pool.h"
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#include "engines/grim/color.h"
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namespace
Grim
{
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class
SaveGame;
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class
PrimitiveObject
:
public
PoolObject
<PrimitiveObject> {
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public
:
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PrimitiveObject
();
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~
PrimitiveObject
();
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enum
PrimType {
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RectangleType = 1,
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LineType = 2,
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PolygonType = 3,
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InvalidType = 4
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};
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static
int32 getStaticTag() {
return
MKTAG
(
'P'
,
'R'
,
'I'
,
'M'
); }
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void
createRectangle(
const
Common::Point
&p1,
const
Common::Point
&p2,
const
Color
&color,
bool
filled);
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void
createLine(
const
Common::Point
&p1,
const
Common::Point
&p2,
const
Color
&color);
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void
createPolygon(
const
Common::Point
&p1,
const
Common::Point
&p2,
const
Common::Point
&p3,
const
Common::Point
&p4,
const
Color
&color);
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Common::Point
getP1()
const
{
return
_p1; }
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Common::Point
getP2()
const
{
return
_p2; }
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Common::Point
getP3()
const
{
return
_p3; }
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Common::Point
getP4()
const
{
return
_p4; }
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void
setPos(
int
x,
int
y);
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void
setEndpoint(
int
x,
int
y);
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void
setColor(
const
Color
&color) { _color = color; }
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Color
getColor()
const
{
return
_color; }
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PrimType getType()
const
{
return
_type; }
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bool
isFilled()
const
{
return
_filled; }
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void
draw()
const
;
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void
saveState(
SaveGame
*state)
const
;
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bool
restoreState(
SaveGame
*state);
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private
:
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Common::Point
_p1, _p2, _p3, _p4;
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Color
_color;
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bool
_filled;
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PrimType _type;
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};
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}
// end of namespace Grim
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#endif
Grim::SaveGame
Definition:
savegame.h:33
Grim
Definition:
actor.h:33
Common::Point
Definition:
rect.h:45
Grim::PrimitiveObject
Definition:
primitives.h:34
MKTAG
#define MKTAG(a0, a1, a2, a3)
Definition:
endian.h:188
Grim::PoolObject
Definition:
pool.h:42
Grim::Color
Definition:
color.h:29
engines
grim
primitives.h
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