ScummVM API documentation
usecode.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_USECODE_USECODE_H
23 #define ULTIMA8_USECODE_USECODE_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
32 class Usecode {
33 public:
34  Usecode() { }
35  virtual ~Usecode() { }
36 
37  virtual const uint8 *get_class(uint32 classid) = 0;
38  virtual uint32 get_class_size(uint32 classid) = 0;
39  virtual const char *get_class_name(uint32 classid) = 0;
40  virtual uint32 get_class_base_offset(uint32 classid) = 0;
41  virtual uint32 get_class_event_count(uint32 classid) = 0;
42 
43  virtual uint32 get_class_event(uint32 classid, uint32 eventid);
44 };
45 
46 } // End of namespace Ultima8
47 } // End of namespace Ultima
48 
49 #endif
Definition: detection.h:27
Definition: usecode.h:32