ScummVM API documentation
usecode.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_USECODE_USECODE_H
23#define ULTIMA8_USECODE_USECODE_H
24
25#include "common/scummsys.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
34class Usecode {
35public:
36 Usecode() { }
37 virtual ~Usecode() { }
38
39 virtual const uint8 *get_class(uint32 classid) = 0;
40 virtual uint32 get_class_size(uint32 classid) = 0;
41 virtual const char *get_class_name(uint32 classid) = 0;
42 virtual uint32 get_class_base_offset(uint32 classid) = 0;
43 virtual uint32 get_class_event_count(uint32 classid) = 0;
44
45 virtual uint32 get_class_event(uint32 classid, uint32 eventid);
46};
47
48} // End of namespace Ultima8
49} // End of namespace Ultima
50
51#endif
Definition: usecode.h:34