ScummVM API documentation
merchant.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_H
23 #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_H
24 
25 #include "ultima/ultima1/widgets/person.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
34 class Merchant : public Person {
35  DECLARE_MESSAGE_MAP;
36 protected:
40  bool checkCuaghtStealing();
41 
45  void noKingsPermission();
46 public:
47  CLASSDEF;
48 
52  Merchant(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
53  Person(game, map, 50, hitPoints) {}
54 
58  Merchant(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
59  Person(game, map, tileNum, hitPoints) {}
60 
64  Merchant(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 50) {}
65 
69  virtual void get() {}
70 
74  virtual void steal() {}
75 };
76 
77 } // End of namespace Widgets
78 } // End of namespace Ultima1
79 } // End of namespace Ultima
80 
81 #endif
Merchant(Ultima1Game *game, Maps::MapBase *map)
Definition: merchant.h:64
Definition: merchant.h:34
virtual void steal()
Definition: merchant.h:74
Definition: map_base.h:39
Definition: person.h:38
Definition: detection.h:27
Merchant(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition: merchant.h:52
Merchant(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints)
Definition: merchant.h:58
Definition: game.h:42