ScummVM API documentation
te_lua_thread.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_LUA_THREAD_H
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#define TETRAEDGE_TE_TE_LUA_THREAD_H
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#include "common/array.h"
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#include "common/str.h"
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#include "common/fs.h"
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struct
lua_State
;
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namespace
Tetraedge
{
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class
TeLuaContext;
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class
TeVariant;
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class
TeLuaThread
{
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public
:
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TeLuaThread
(
TeLuaContext
*context);
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~
TeLuaThread
();
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static
TeLuaThread
*create(
TeLuaContext
*context);
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void
execute(
const
Common::String
&str);
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void
execute(
const
Common::String
&str,
const
TeVariant
&p1);
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void
execute(
const
Common::String
&str,
const
TeVariant
&p1,
const
TeVariant
&p2);
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void
execute(
const
Common::String
&str,
const
TeVariant
&p1,
const
TeVariant
&p2,
const
TeVariant
&p3);
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void
executeFile(
const
Common::Path
&node);
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void
pushValue(
const
TeVariant
&val);
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void
release();
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void
resume();
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void
resume(
const
TeVariant
&p1);
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void
resume(
const
TeVariant
&p1,
const
TeVariant
&p2);
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void
resume(
const
TeVariant
&p1,
const
TeVariant
&p2,
const
TeVariant
&p3);
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static
TeLuaThread
*threadFromState(
lua_State
*state);
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int
yield();
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static
void
cleanup();
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private
:
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void
_resume(
int
nargs);
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void
applyScriptWorkarounds(
char
*buf,
const
Common::String
&fileName);
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lua_State
*_luaThread;
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uint64 _resumeCount;
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int
_bottomRef;
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int
_lastResumeResult;
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bool
_released;
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static
Common::Array<TeLuaThread *>
*threadList();
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static
Common::Array<TeLuaThread *>
*_threadList;
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};
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}
// end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_LUA_THREAD_H
Common::String
Definition:
str.h:59
Tetraedge
Definition:
detection.h:27
Common::Array
Definition:
array.h:52
Common::Path
Definition:
path.h:52
lua_State
Definition:
lstate.h:100
Tetraedge::TeVariant
Definition:
te_variant.h:30
Tetraedge::TeLuaContext
Definition:
te_lua_context.h:42
Tetraedge::TeLuaThread
Definition:
te_lua_thread.h:36
engines
tetraedge
te
te_lua_thread.h
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