ScummVM API documentation
view.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef AGS_SHARED_AC_VIEW_H
23
#define AGS_SHARED_AC_VIEW_H
24
25
#include "common/std/vector.h"
26
#include "ags/shared/core/types.h"
27
28
namespace
AGS3
{
29
30
namespace
AGS
{
31
namespace
Shared {
32
class
Stream;
33
}
// namespace Shared
34
}
// namespace AGS
35
36
using namespace
AGS
;
// FIXME later
37
38
#define VFLG_FLIPSPRITE 1
39
40
struct
ViewFrame
{
41
int
pic;
42
short
xoffs, yoffs;
43
short
speed;
44
int
flags;
// VFLG_* flags
45
int
sound;
// play sound when this frame comes round
46
int
reserved_for_future[2];
// kept only for plugin api
47
// not saved, set at runtime only
48
int
audioclip;
// actual audio clip reference (in case sound is a legacy number)
49
50
ViewFrame
();
51
52
void
ReadFromFile(
Shared::Stream
*in);
53
void
WriteToFile(
Shared::Stream
*out);
54
};
55
56
#define LOOPFLAG_RUNNEXTLOOP 1
57
58
struct
ViewLoopNew
{
59
int
numFrames;
60
int
flags;
61
std::vector<ViewFrame>
frames;
62
// NOTE: we still need numFrames:
63
// as we always allocate at least 1 frame for safety, to avoid crashes,
64
// but have to report "logical" number of frames for the engine API.
65
66
ViewLoopNew
();
67
void
Initialize(
int
frameCount);
68
void
Dispose();
69
bool
RunNextLoop();
70
void
WriteToFile_v321(
Shared::Stream
*out);
71
void
ReadFromFile_v321(
Shared::Stream
*in);
72
void
WriteFrames(
Shared::Stream
*out);
73
void
ReadFrames(
Shared::Stream
*in);
74
};
75
76
struct
ViewStruct
{
77
int
numLoops;
78
std::vector<ViewLoopNew>
loops;
79
80
ViewStruct
();
81
void
Initialize(
int
loopCount);
82
void
Dispose();
83
void
WriteToFile(
Shared::Stream
*out);
84
void
ReadFromFile(
Shared::Stream
*in);
85
};
86
87
struct
ViewStruct272
{
88
short
numloops;
89
short
numframes[16];
90
int32_t loopflags[16];
91
ViewFrame
frames[16][20];
92
93
ViewStruct272
();
94
void
ReadFromFile(
Shared::Stream
*in);
95
};
96
97
extern
void
Convert272ViewsToNew(
const
std::vector<ViewStruct272>
&oldv,
std::vector<ViewStruct>
&newv);
98
99
}
// namespace AGS3
100
101
#endif
AGS
Definition:
achievements_tables.h:27
Std::vector
Definition:
vector.h:39
AGS3::ViewLoopNew
Definition:
view.h:58
AGS3::ViewStruct
Definition:
view.h:76
AGS3::ViewStruct272
Definition:
view.h:87
AGS3::ViewFrame
Definition:
view.h:40
AGS3::AGS::Shared::Stream
Definition:
stream.h:52
AGS3
Definition:
ags.h:40
engines
ags
shared
ac
view.h
Generated on Sun Dec 22 2024 09:08:37 for ScummVM API documentation by
1.8.13