ScummVM API documentation
recharge_item.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_VIEWS_ENH_SPELLS_RECHARGE_ITEM_H
23 #define MM1_VIEWS_ENH_SPELLS_RECHARGE_ITEM_H
24 
25 #include "mm/mm1/views_enh/character_inventory.h"
26 #include "mm/mm1/game/recharge_item.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace ViewsEnh {
31 namespace Spells {
32 
34 protected:
38  void performAction() override;
39 
40 public:
44  RechargeItem();
45 
49  virtual ~RechargeItem() {}
50 
51  bool msgKeypress(const KeypressMessage &msg) override;
52 };
53 
54 } // namespace Spells
55 } // namespace ViewsEnh
56 } // namespace MM1
57 } // namespace MM
58 
59 #endif
Definition: recharge_item.h:33
Definition: messages.h:56
Definition: character_inventory.h:34
virtual ~RechargeItem()
Definition: recharge_item.h:49
Definition: detection.h:27
Definition: recharge_item.h:33